Quote Originally Posted by RiceisNice View Post
There's only so many people that are interested in MMOs. Granted I'm pulling facts out of my ass here but thats how I see it and that was definitely the case for me; If there was a spike upwards for an expansion, chances are those are returning players and not new subs. And technically, TBC had already made steps to accessible raids by lowering the instance size to 25, and introducing currency for gear (which acts in place of doing older instances to get said gear).

Question though, what is the relevance of bringing up WoW's 40 man raids? You brought it up, but at the same time you're saying "no one is asking for it" and I really don't see how it's related to the topic (nerfing main scenario)
The relevance is comparing the difficulty of content back when WoW was gaining subs, vs when they stopped gaining and started losing subs. People keep saying "make it easier, look WoW has a millions of subscribers", but they ignore (or just don't know) the fact in the early days WoW was hard, and the recent (well, with WoW's age, more like half a decade ago) trend everyone is comparing to was when they were in fact losing subscriptions. You can't point at WoW's millions and say it has these numbers because the game was a casual themepark, when the whole time it was in that era, subs dropped. You have to look at where subs were gained, and that was in a time when WoW was way more sandboxy, and had difficult but rewarding content. One last thing, I'm not using difficult here just for raid type content. Dungeons don't have to be T9. However even dungeons have turned into brainless activities that more act as a timer to your 75 soldiery bonus rather than something to work together to clear and beat. Compare that to WoW's old dungeons, which required CCing, watching patrolling monsters, and maneuvering around mob groups.