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  1. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Magis View Post
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    There's only so many people that are interested in MMOs. Granted I'm pulling facts out of my ass here but thats how I see it and that was definitely the case for me; If there was a spike upwards for an expansion, chances are those are returning players and not new subs. And technically, TBC had already made steps to accessible raids by lowering the instance size to 25, and introducing currency for gear (which acts in place of doing older instances to get said gear).

    Question though, what is the relevance of bringing up WoW's 40 man raids? You brought it up, but at the same time you're saying "no one is asking for it" and I really don't see how it's related to the topic (nerfing main scenario)

    If it was really that short term, it would've dropped during WotLK. I played during catacylsm, and some of the issues I can personally attest to is the lack of meaningful end game outside of raids and (to me) overall aesthetics. Heroics when we capped were also more difficult than the WotLK heroics. Catacylsm arguably had less content compared to the likes of WotLK and TBC for players who were previously cappd because it focused mostly on redoing the old world (level 1-60).

    Same with MoP, except add in the removal of daily quests limit and alot of players suffered from extreme burnout trying to cap everything.
    (1)
    Last edited by RiceisNice; 05-15-2015 at 02:21 AM.