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  1. #11
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RiceisNice View Post
    How do you consider players to be bad? There's so many reasons behind to not being able to clear T5 or t9 even at this stage of the 2.0 cycle, finding a stable group is one of them. This is the point of the game where the incompetence of one or two players can lead to the wipe of the entire raid. If we were to take your example of new players banding together to create a group, that's fine and all. But realistically speaking, there simply is not enough of them for it to actually happen. All of this goes back to how it was presented (making coils available in random DF for one). When you make content like that, there is no urgency or implications that you need a pre-formed party to succeeded...which I guess is really the root of the problem.
    Right about now, if you haven't cleared T5, I am convinced you are either lazy, a bad player, or simply do not care for it enough.
    The instance with echo and current gear is so easy that you can eat divebombs and survive. It is even possible now to do this fight on DF reliably.

    As for the Alexander/Coil content just for story, I'm ok with it granted that it gives absolutely NO rewards.
    Players should not be rewarded for doing the easier option. I am also on the side that should they ever make a savage version of either BCOB or FCOB, they should reward players with dyeable gear upon clear, some gratification beyond a title would warrant many people in the hardcore audience to pursue higher difficulty content.

    Players who do not take the hardcore content in the game serious and who do not pursue to do this content, should not be catered to outright with nerfs for the sake of nerfs regarding this end-game content. Echo is already more then enough to HP tank mechanics that would virtually be one shots most of the time as well as allowing DPS to beat most checks with little worry.

    All mechanics nerfing does for end-game content, is reward players for playing bad and not optimally.
    Perfect examples of this is in T6 DF, players just bulldozing through Blighted Bouquet with no regard for it or T7 Cursed Voices/ Shireks + Petrifaction outright ignored soemtimes.

    Making fights simple tank and spank is not the way to progress players. Even a tips menu per raid would be more helpful in educating players and actually helping them adapt to future instances, as often enough some mechanics resemble something else in another raid.

    I'm all for opening access to people to experience these fights, both for the epic fights and the story, but I do not support the mechanic nerfs that SE always does. Simply allowing Echo and the fight to be DF'd is enough for anyone to clear the fight if they chose to pursue a win by allowing on the fly, the ability to enter the instance, or make a PF on their server to do it.
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    Last edited by Havenchild; 03-25-2015 at 05:32 AM.