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  1. #211
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mercutial View Post
    ...
    On the same end, why make certain content which is pretty relevant exclusive to a playerbase (such as the coil storyline)? To me that's a pretty significant part of the game, moreso than crafting (which requires you to do PvE anyway to get materials)

    And even then, they have implemented numerous ways to catch up to crafting and straight up nerfed it at points. Artisan Needles went from requiring 50 HQ turn-ins to a measly 8. You have artisan body pieces for turn ins as an alternative to the crafted melded ones. Specific gathering nodes had their stat requirement lowered so you didn't need to overmeld to get the turn-ins for artisan main hands.

    Players have spent their gil and time as a choice to get ahead of the crafting scene before it came more accessible, just as much as the players who have cleared SCoB before the introduction of echo. Do I agree with the SCoB nerfs? Honestly, it's really hit or miss. This is a perfect example of how you could seperate the difficulty between one just for the sake of clearing, and the other for loot. My friends who are new to the game are lamenting that they did not get to experience turn 7 properly because there's no sense of encroaching danger when it came to handling the renauds. At the same time, they're able to at least DF it to get a clear. It's just that the option for both was not made available.

    Quote Originally Posted by raelgun View Post
    Theres a poster above that mentions alienating the playerbase, apparently shoving away that are doing raiding is fine but when asking for 'new' players, I don't even know why new players are used as the example, its bad players not new to improve their game to join in progressive raiding is seen as a bad thing.
    This is applicable to an extent when it comes to FFXIV. How do you get into FCoB? You need to do Turn 9. How do you do Turn 9? You need to clear T5. I'm not sure how it is on other servers, but it's pretty bad here that I rarely ever find a PF for Turn 5. Infact, people that need fill-ins for FCoB at this time practically require you to have at least T12 cleared.

    FFXIV, to me, is one of the more story-driven MMOs that I've played (compared to say, WoW). Something as significant as the coils which ties in to 1.0 and how 2.0 came to be is pretty damn important to be incredibly gated with no alternatives (think trying to put EX primals in main scenario)
    (1)
    Last edited by RiceisNice; 03-24-2015 at 11:35 PM.

  2. #212
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by RiceisNice View Post


    This is applicable to an extent when it comes to FFXIV. How do you get into FCoB? You need to do Turn 9. How do you do Turn 9? You need to clear T5. I'm not sure how it is on other servers, but it's pretty bad here that I rarely ever find a PF for Turn 5. Infact, people that need fill-ins for FCoB at this time practically require you to have at least T12 cleared.
    New players then band together to do the content, not rely on the vets, took time for experienced players to get a group, this will never change for new players no matter what, there is no magic instant system to get a stable group.

    Again why always refer back to new players, this is one of the worst constant excuses being made, the argument is in reference to bad players, not new.

    You need to argue for players who have been in this game for some time and yet not good enough.
    (0)

  3. #213
    Player
    Mercutial's Avatar
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    May 2014
    Posts
    428
    Character
    Mercutial Zenos
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 60
    I'm going to flat out say it.... How important is the coil storyline to the vast majority of players? I'm not talking about the one's on the forum. I'm talking about the players you run into everyday while gaming. Every time I enter a new Turn... cutscenes are skipped before and after. No one really talks about what they saw if they do watch the cutscene. Everyone is more excited about the fight, how it progressed and which billy bad ass pulled everyone out of the fire, etc etc.

    Is the Coil story REALLY so important to the FF14 community that it is worth it to cheapen this experience for the raiding community? Because I can guarantee that on a collective whole more people are getting rewarded by actually downing the upper-tier content and the euphoria it tends to induce, than the random individuals getting to finally see a cut scene. Please argue otherwise.... I just don't see it.
    (0)

  4. #214
    Player Dererk's Avatar
    Join Date
    Oct 2014
    Location
    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    As a 1.0 player the story is very important to me. But with that being said i do not want nerfs sure maybe a miner one like lowering an adds hp but nerfing kill moves? No no thank you and echo sure yes please as content gets older echo away.

    But major needs that just makes a raid just a walk in stab the boss once get gear and walk out no thank you. I'm only on the last phase of T12 and i need to pug it because iv got no permanent group to do it with its frustrating as hell but i don't want a major nerf.
    (0)

  5. #215
    Player
    RiceisNice's Avatar
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    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by raelgun View Post
    ...
    Lost my post... Trying to abridge what I can.

    How do you consider players to be bad? There's so many reasons behind to not being able to clear T5 or t9 even at this stage of the 2.0 cycle, finding a stable group is one of them. This is the point of the game where the incompetence of one or two players can lead to the wipe of the entire raid. If we were to take your example of new players banding together to create a group, that's fine and all. But realistically speaking, there simply is not enough of them for it to actually happen. All of this goes back to how it was presented (making coils available in random DF for one). When you make content like that, there is no urgency or implications that you need a pre-formed party to succeeded...which I guess is really the root of the problem.

    And even then, I'm against directly nerfing content for the sake of nerfing it, but not making it more accessible in the form of different difficulty levels. Make DF coil the easier alternative, keep the in-person sorties for the intact difficulty or savage/hard.

    I'm going for having a diverse level of raiding difficulty to cater to all forms of players, not directly nerfing current content such as FCoB... just to clear that up because I might be trying to pass on the wrong idea from reading your reponses. In your example, bad players or not they're still paying money for the game and you don't want to just brush them aside. What is the harm of having an easier alternative to raiding instances that provide lesser/no rewards?
    (0)
    Last edited by RiceisNice; 03-25-2015 at 01:16 AM.

  6. #216
    Player
    Stigmar's Avatar
    Join Date
    May 2013
    Posts
    153
    Character
    Stigmar Ragnork
    World
    Malboro
    Main Class
    Machinist Lv 80
    Didn't they say they were going to be making a version of Coil for the story? I vaguely recall something about it being 4 man as well, now if its just for the story fine but don't expect same kind of drops but the way they were talking they supposedly revamping the loot system for high raids anyway.
    (0)

  7. #217
    Player Dererk's Avatar
    Join Date
    Oct 2014
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    Limsa
    Posts
    1,162
    Character
    Dererk Titan
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Stigmar View Post
    Didn't they say they were going to be making a version of Coil for the story? I vaguely recall something about it being 4 man as well, now if its just for the story fine but don't expect same kind of drops but the way they were talking they supposedly revamping the loot system for high raids anyway.
    yes and I lost just a little bit of respect for Square Enix for doing this. I just hope its like this you can't get the full story in the hard mode version of it but will need to do the extreme mode to get the rest of it too.
    (0)

  8. #218
    Player
    Stigmar's Avatar
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    May 2013
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    153
    Character
    Stigmar Ragnork
    World
    Malboro
    Main Class
    Machinist Lv 80
    I am going to be brutally honest lets face it no one does coil for the story really they just want the drops and if hard mode is only the story I really don't see what the big deal is.
    (0)

  9. #219
    Player
    SummonerSenah's Avatar
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    Oct 2013
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Senah Kha
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Stigmar View Post
    I am going to be brutally honest lets face it no one does coil for the story really they just want the drops and if hard mode is only the story I really don't see what the big deal is.
    I did Coil for the story, actually. Many people doing lower coils now are doing it for the story, I'd bet, given that Turns 1-9 drop gear that we've already surpassed. Either for the story or glamour gear.
    (1)

  10. #220
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I've been trying to finish the story in Coil for a while, I waited as long as I did cause I didn't feel like dealing with the people and their, "You're going to watch the cutscenes? Really? /votekick" attitudes. Still haven't had a group that could beat Twintania... The fact that they've also eased the difficulty is a plus as it means I don't have to stress over the battles and enjoy the experience.
    (1)

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