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  1. #14
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mercutial View Post
    I agree. But how often do people really discuss how fun a fight is? It's either a loot grab or an attempt at clearing thats being talked about. SE rarely gets enough credit for creating some really entertaining boss fights. Are T5, T7, LeviEx, ShivaEx, etc etc a faceroll now? Sure. But I'll keep poking my head into clear parties because it's really fun to do the "pew, pew, pew".
    I thoroughly enjoy fights like Levi, Shiva (when you actually two tank it), Titan (now that my rig is capable of playing beyond 5 fps during plumes) and the overall atmosphere of T9. I like having the synergy of the party actually working together (specifically from a tank perspective, such as ramuh and again, Shiva when you actually use two tanks). And this is where I don't mind leaving the difficulty intact; so players have a choice to experience the fight for the way it is.

    Quote Originally Posted by Havenchild View Post
    ...
    Divebombs will more often than not wipe or kill off people because you will get flung into the allagan fire. Same with twisters if someone runs it into you by accident. I wouldn't say its to the point that it's DF-reliable. This is what happens when you try to put content that's meant to be tackled as a pre-formed party into a DF-ish system.

    3.0 has Alexander come in two raid difficulties, the harder one being accessible after clearing normal and reward higehr ilvl gear. IIRC, normal is supposed to be slightly easier than current coil, while hard is savage+. This IMO is a right approach in getting that middleground between difficulty and accessibility, because from what I've seen in the changes to SCoB, they always lean one side more than the other.

    SCoB was filled with mechanics that you couldn't really overgear or echo would help (t6 blighted and t7 voices). If they wanted to make it more accessible then they had to nerf the mechanics directly...which should really be done in a different difficulty setting to keep the original encounter intact because at this point, its a completely different fight all together.

    FCoB is where echo would help and I firmly believe they should not change any of the mechanics there.
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    Last edited by RiceisNice; 03-25-2015 at 05:42 AM.