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  1. #11
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by raelgun View Post
    ...
    Lost my post... Trying to abridge what I can.

    How do you consider players to be bad? There's so many reasons behind to not being able to clear T5 or t9 even at this stage of the 2.0 cycle, finding a stable group is one of them. This is the point of the game where the incompetence of one or two players can lead to the wipe of the entire raid. If we were to take your example of new players banding together to create a group, that's fine and all. But realistically speaking, there simply is not enough of them for it to actually happen. All of this goes back to how it was presented (making coils available in random DF for one). When you make content like that, there is no urgency or implications that you need a pre-formed party to succeeded...which I guess is really the root of the problem.

    And even then, I'm against directly nerfing content for the sake of nerfing it, but not making it more accessible in the form of different difficulty levels. Make DF coil the easier alternative, keep the in-person sorties for the intact difficulty or savage/hard.

    I'm going for having a diverse level of raiding difficulty to cater to all forms of players, not directly nerfing current content such as FCoB... just to clear that up because I might be trying to pass on the wrong idea from reading your reponses. In your example, bad players or not they're still paying money for the game and you don't want to just brush them aside. What is the harm of having an easier alternative to raiding instances that provide lesser/no rewards?
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    Last edited by RiceisNice; 03-25-2015 at 01:16 AM.