Quote Originally Posted by RiceisNice View Post

3.0 has Alexander come in two raid difficulties, the harder one being accessible after clearing normal and reward higehr ilvl gear. IIRC, normal is supposed to be slightly easier than current coil, while hard is savage+. This IMO is a right approach in getting that middleground between difficulty and accessibility, because from what I've seen in the changes to SCoB, they always lean one side more than the other.
Yet we know they will nerf mechanics to make it so that the people who currently struggle on T5 will be able to experience these fights in FCOB. I'll never understand this accessibility through nerfing mechanics. Makes no sense that the people who fail at these encounters should be catered to through nerfing fights.