As I said before, the current death penalty promotes bad game play and no strategy because there is no fear of death. If it was a bit more harsh with SP loss and longer weakness time, people would be more careful and prepare more before fights. And there wouldn't be this nonsense with people dying left and right because it's only a 3 minute weakness. No strategy, gung ho, let's throw everything that we have at a mob and see what happens type play arises. If the fear of SP loss was there, more people would prepare and setup the right jobs/action bars to take down a mob.