So you
Quote Originally Posted by akisato View Post
See here this is not one-size-fits-all death penalty this just for a solo player for a party if they add exp chains, a death would break the chain and you would not be able to start a new one till all players were un-weaked drop and sp would only see an affect if the whole party died and you would lose the party buff for partys of 4 or more.
It still doesn't address the problems of dying to lower level mobs that don't give exp or give neglibable exp compared to what you are fighting. The sp lost is pracftially insubstantial its hardly a deterrent, I could just find another mob and get all the lost sp back + half a mob even in your example.

And I've yet to hear anything about exp chains, why are you including that? The party buff could be gotten around by disbanding and reforming. The loss of SP again is negliable for a party. Unless your only intent is to severely punish endgame players hunting the most difficult mobs, which again, falls prey to playing killing themselves on lower level mobs in an effort to circumvent it.