Quote Originally Posted by geniusprime View Post
I don't know why you think that would make people who don't strategize start to strategize. Again you are falling back on the you not liking how others play and you think that everyone should be penalized for it. You clearly state that in your post. To me it does not make sense removing accomplishments because of current failure. Its like you place first in a race but because you lost the second race your success of the previous race is downgraded from first place to second place even though the second race has absolutely nothing to do with the first race. Thats basically what loss of EXP/SP equates to when you die.
Let me put it this way:

Player A: has played a game for 2 hours since the last save point in a game...and this player is about to fight a boss in which after he will be able to save. Odds are this player will look into what this boss has to offer and adapt their game play to suit the certain mob.

Player B: just saved the game right before a boss fight and figures I'll just run in and see what happens, because there is no real loss if I die. The penalty brings another element to the game making it more of a challenge and making you think before you leap. Basically the game being much harder...I understand your point on where the accomplishment is to beat the boss, but where I'm getting at is to make it even more of a challenge makes it much much more of an accomplishment.

100 Blind Trial and Errors Vs. 10 Strategic Trial and Errors (because of fear of loss of SP)