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Thread: Death Penalty

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  1. #1
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    Mar 2011
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    Quote Originally Posted by Kallera View Post
    The game does not need to be made easier...that's not even close to effective.

    Would each death affect the drops/sp of a monster, affecting even players that survive the battle? That's not appropriate.
    If it didn't, than it might as well not be there. The sp loss is all but nonexistant unless you counted for a solo encounter against said mob. Causing higher penalty with difficult mobs, but no penalty at all for the weakened trash. You could suicide yourself against a train of trash and marmots to save yourself the trouble.
    See here this is not one-size-fits-all death penalty this just for a solo player for a party if they add exp chains, a death would break the chain and you would not be able to start a new one till all players were un-weaked drop and sp would only see an affect if the whole party died and you would lose the party buff for partys of 4 or more.
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  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    So you
    Quote Originally Posted by akisato View Post
    See here this is not one-size-fits-all death penalty this just for a solo player for a party if they add exp chains, a death would break the chain and you would not be able to start a new one till all players were un-weaked drop and sp would only see an affect if the whole party died and you would lose the party buff for partys of 4 or more.
    It still doesn't address the problems of dying to lower level mobs that don't give exp or give neglibable exp compared to what you are fighting. The sp lost is pracftially insubstantial its hardly a deterrent, I could just find another mob and get all the lost sp back + half a mob even in your example.

    And I've yet to hear anything about exp chains, why are you including that? The party buff could be gotten around by disbanding and reforming. The loss of SP again is negliable for a party. Unless your only intent is to severely punish endgame players hunting the most difficult mobs, which again, falls prey to playing killing themselves on lower level mobs in an effort to circumvent it.
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