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Thread: Death Penalty

  1. #191
    Player
    Moth's Avatar
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    Mar 2011
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    Valkurm Dunes
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    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Um.. what?
    Honestly there should be even more of a death penalty. Not sure if srs, OP...
    Right now the death plenty is nothing but a tiny timesink. I don't know what other games you people have played, but when you die, there should be a consequence for it. I support the addition of exp loss as a death penalty as well as the death weakness.
    (2)

  2. #192
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    Quote Originally Posted by Galoot View Post
    Let me put it this way:

    Player A: has played a game for 2 hours since the last save point in a game...and this player is about to fight a boss in which after he will be able to save. Odds are this player will look into what this boss has to offer and adapt their game play to suit the certain mob.

    Player B: just saved the game right before a boss fight and figures I'll just run in and see what happens, because there is no real loss if I die. The penalty brings another element to the game making it more of a challenge and making you think before you leap. Basically the game being much harder...I understand your point on where the accomplishment is to beat the boss, but where I'm getting at is to make it even more of a challenge makes it much much more of an accomplishment.

    100 Blind Trial and Errors Vs. 10 Strategic Trial and Errors (because of fear of loss of SP)
    I think we have to agree that we see things rather differently .
    (0)

  3. #193
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    What are you guys talking about adding Death Penalty? Wait until this game got fixed first. We are losing new players everyday.
    (1)

  4. #194
    Player
    Skeloton's Avatar
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    May 2011
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    Character
    Torvidna Melanna
    World
    Zodiark
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    Thaumaturge Lv 16
    Quote Originally Posted by CoolBlitz View Post
    What are you guys talking about adding Death Penalty? Wait until this game got fixed first. We are losing new players everyday.
    this, just add the fatigue effect upon death if you wanna get really nasty...say 50% sp gained with 1x death penalty and 0% on 2x death penalty
    (0)
    'United we stand, Divided they fall'

  5. #195
    Player
    Tempestmoon's Avatar
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    Apr 2011
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    Gridania
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    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Victory or death!(penalty)

    I love Death Penalty's, I love the excitement, And The outright horror when I get killed. I don't want to be casually walking through a pit of daemons and not caring what happens. I am my Char, My char is me. There should be consequences for our actions, or lack of paying attention.

    That being said, I am not a fan of the weakened state. Make me run back to my corpse, take a penalty if gil or exp or stat. Just let me get back into the game right away and try to fight back for my dignity! lol
    (0)

  6. #196
    Player
    Physic's Avatar
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    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Tempestmoon View Post
    Victory or death!(penalty)

    I love Death Penalty's, I love the excitement, And The outright horror when I get killed. I don't want to be casually walking through a pit of daemons and not caring what happens. I am my Char, My char is me. There should be consequences for our actions, or lack of paying attention.

    That being said, I am not a fan of the weakened state. Make me run back to my corpse, take a penalty if gil or exp or stat. Just let me get back into the game right away and try to fight back for my dignity! lol
    weakening is actually functional, in that it puts you in penalty for a time so you cant be that useful/zombie. thats the part that makes sense. the exp/sp/etc is the part that doesnt
    (0)

  7. #197
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    Mar 2011
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    Quote Originally Posted by Galoot View Post
    Let me put it this way:

    Player A: has played a game for 2 hours since the last save point in a game...and this player is about to fight a boss in which after he will be able to save. Odds are this player will look into what this boss has to offer and adapt their game play to suit the certain mob.

    Player B: just saved the game right before a boss fight and figures I'll just run in and see what happens, because there is no real loss if I die. The penalty brings another element to the game making it more of a challenge and making you think before you leap. Basically the game being much harder...I understand your point on where the accomplishment is to beat the boss, but where I'm getting at is to make it even more of a challenge makes it much much more of an accomplishment.

    100 Blind Trial and Errors Vs. 10 Strategic Trial and Errors (because of fear of loss of SP)
    Wow clearly you have never had Player A situation ever happen to you and clearly never finished a game with out a guide.
    A penalty in this case is not a challenge but a nuisance. how is ok to punish someone for not knowing what to do? why must someone go outside the game to learn how to play at a basic level? if you think about someone had to die to get the info that we all look at they accepted punish so you dont have to. Shouldn't we make it easier one those bold enough to go in first?
    (0)
    Last edited by akisato; 07-02-2011 at 03:06 PM.

  8. #198
    Player
    YUGON's Avatar
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    Mar 2011
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    Gridania
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    Kaiso Yugon
    World
    Ragnarok
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    Gladiator Lv 50
    Quote Originally Posted by geniusprime View Post
    This is not the only game that does it so I am not just picking on this game however, this game's death penalty is bit steep. But what is the purpose of death penalty? You are already penalized by dying why add more penalties in addition to that? Just to create a timesink?

    This game in particular penalizes you in multiple ways when you die. The first being the reduction in health and the weakness status. Second the weakness status lasts for three minutes. Third your skills take longer to execute. Fourth you are teleported to the last Crystal. Finally after all of this, you have to wait for your health to regenerate after the weakness status wears off. Thats quite a lot of penalties for dying. Doing nothing for three minutes seems rather counter productive for a game. Again, this is not the only game that is guilty of this.
    Is that a joke??

    If that's a good Death Penalty for you, then go to play chess. Your movements will be slowered too, since you will have less pieces.

    Dunno what people thinks nowadays....
    (0)
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  9. #199
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    Quote Originally Posted by YUGON View Post
    Is that a joke??

    If that's a good Death Penalty for you, then go to play chess. Your movements will be slowered too, since you will have less pieces.

    Dunno what people thinks nowadays....
    I don't know how playing chess and death penalty has any relation. Your response reads more like a joke than my initial post.
    (0)
    Last edited by geniusprime; 07-01-2011 at 02:38 PM. Reason: who to how

  10. #200
    Player
    Prox's Avatar
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    Mar 2011
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    Limsa
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    Character
    Prox Oni
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    There needs to be more of a penalty to discourage recklessness. I think there should be EXP loss.
    (1)

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