The problem here is we're trying to make a one-size-fits-all death penalty. the always sp loss when you die but it doesn't come out of the sp you have. We all know that the sp you get it based on the hp of the mob you kill so if you die with the mob you were fighting at 50% hp you lose 50% of that mobs sp (was a bigger sting with the old sp system because you earned it as you fought) so it think what they should do is stop the mobs hp from filling back you so it doesn't recover the sp it lost from the hp it lost and let there hp affect the mob's drops in the same way it works on sp.