Quote Originally Posted by Kallera View Post
So you

It still doesn't address the problems of dying to lower level mobs that don't give exp or give neglibable exp compared to what you are fighting. The sp lost is pracftially insubstantial its hardly a deterrent, I could just find another mob and get all the lost sp back + half a mob even in your example.

And I've yet to hear anything about exp chains, why are you including that? The party buff could be gotten around by disbanding and reforming. The loss of SP again is negliable for a party. Unless your only intent is to severely punish endgame players hunting the most difficult mobs, which again, falls prey to playing killing themselves on lower level mobs in an effort to circumvent it.
Ok for th pt buff you would only lose until all pt member's were un-weaked. And as for die to mobs who lower lvl than you (not really sure why they're killing you) there doesn't need to be a punishment playing badly is always its own punishment just not right now. And for exp chain it just an example of a way to slow bad player from moving forward quickly if they made a system were your pt buff got more effective as you killed things I would come up with a way to use it.