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Thread: Death Penalty

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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by akisato View Post
    The problem here is we're trying to make a one-size-fits-all death penalty. the always sp loss when you die but it doesn't come out of the sp you have. We all know that the sp you get it based on the hp of the mob you kill so if you die with the mob you were fighting at 50% hp you lose 50% of that mobs sp (was a bigger sting with the old sp system because you earned it as you fought) so it think what they should do is stop the mobs hp from filling back you so it doesn't recover the sp it lost from the hp it lost and let there hp affect the mob's drops in the same way it works on sp.
    The game does not need to be made easier...that's not even close to effective.

    Would each death affect the drops/sp of a monster, affecting even players that survive the battle? That's not appropriate.
    If it didn't, than it might as well not be there. The sp loss is all but nonexistant unless you counted for a solo encounter against said mob. Causing higher penalty with difficult mobs, but no penalty at all for the weakened trash. You could suicide yourself against a train of trash and marmots to save yourself the trouble.
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    Last edited by Kallera; 07-02-2011 at 12:17 AM.

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