Honestly, standing still for three seconds is one of the worst ideas I've ever heard, borrowed or not. If you want to play support, go white mage or scholar.No thanks, don't wanna play WoW hunter all over again even though I borrowed that idea about Increased action damage from a talent tree.
I kinda wanna be more of a support as well. Bring back conjurer, replace skill speed in the bard exclusive gear with mind. Let me help heal and esuna party members when needed and what not. Seems like the bard in the opening movie can do just that
We DPS too hard, we get the aggro. There's the risk. Many times I steal the aggro unless I have a song going, just because of how hard I hit. It can be hell on the tank trying to steal the aggro from me, and if I get targeted, I can fold pretty fast depending on the enemy (because I THINK Bard has the lowest defense of DoW classes, but I'm not 100% sure). I think my record for getting KO'd by a non-boss enemy I grabbed the aggro from (no 1-hit KO abilities in here) was 10 seconds. That's with all my equipment up to par.
I know you and obviously most bards don't want any sort of nerf to damage and w/e but as much as possible I'd like to not have any cast times on a class that isn't a caster. Even the retarded idea of a hunter in WoW started moving away from this by letting steady/cobra shot be castable while on the move without aspect of the fox.
Even without a cast bar, Heavy shot already seems like it has one because of its very noticeable animation compared to, let's say, straight shot.. You can't even use off GCD abilities before the animation ends.
The activation on increased action damage doesn't have to be 3 seconds. So thanks but no thanks on castbars on classes that aren't casters. Make the class lean more towards on an actual support bard than a ranger with a few songs and sure no problem.
long before I hit 50 It felt like Bards in this game were rangers who have a few songs.
Last edited by Lecreuset; 10-24-2013 at 03:15 AM.
I actually thought it would take awhile after pvp came out for this to happen when I noticed in beta that melee can barely attack something moving along with me that I'm kiting lol
Standing still for 3s to acquire the damage buff is absurd in a practical case. Rift had a mechanic for the Marksman subspec (turret-style high DPS archery) where you had to stand still for 1.0s to gain a major damage buff. That worked pretty well overall. 1s is a lot different than 3s though.
Better than a straight out nerf in damage or casting times(Not saying this is what they'll do). Might be biased on this because I like doing as much damage as possible
Only other way I can think of to really nerf our DPS would be to make it so we can't take Blood for Blood or Internal Release. But in return I'd like to be able to use some Conjurer skills. I heard we used to be able to, and I wouldn't mind being able to cast Raise and Cure. Would help keep the party going if I was able to throw out a revive the second the Healer or another DPS went down.
It could be anything from a flat damage reduction to casttimes to certain abilities or even the removal of some cross skills like blood for blood.
Honestly? I do feel with the players, that are playing BRD because they like the playstyle and the role.
To the others? Get over it, balance's going to change constantly
Success is measured in blood; yours or your enemy's
If they did that what would be the point of even mixing archer with pugilist. Your only benefits would be feather foot and second wind, because haymaker is useless unless you steal argo then have to dodge to use it anyway. If you take away DPS from a class who is basically watching MP / TP and Status Effects what are we suppose to do just stand there for the entire fight feeling useless and like a non-contributor. I started the game without knowledge that my class would lead into Bard. Now that I am one I think reducing damage is a horrible idea. For me to get the benefits for increased damage I need to run hawk eye + internal release which takes time so there is a cast time to getting this benefit, as stated before heavy shot and bloodletter have additional animation which is like a delay / caste time.
We start off as archers and are told to put our points into dex to increase or DPS but dexterity by the nature of the word means we are nimble so what would the point of putting movement restrictions on us? It makes no sense. Now a direction of facing restriction would make sense to me firing a bloodletter away from the target only to have it land on target is stupid. And I do like the idea of finding a sweet spot to deal max damage based on range.
I agree that when I'm in a fight that if I start doing to much dps then I get argo and we do seem to have low defence for DoW class and low HP in general. Combined with lower DPS. The thought of even lower DPS makes me think of how much I am going to enjoy solo'ing the game now.
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