I'd go with 1 second.

I'd go with 1 second.
Put a cast time on heavy shot and raise the damage it does slightly. Damage nerf to mobility while bringing them closer to the dps of other classes.
No thanks, don't wanna play WoW hunter all over again even though I borrowed that idea about Increased action damage from a talent tree.
I kinda wanna be more of a support as well. Bring back conjurer, replace skill speed in the bard exclusive gear with mind. Let me help heal and esuna party members when needed and what not. Seems like the bard in the opening movie can do just that
Honestly, standing still for three seconds is one of the worst ideas I've ever heard, borrowed or not. If you want to play support, go white mage or scholar.No thanks, don't wanna play WoW hunter all over again even though I borrowed that idea about Increased action damage from a talent tree.
I kinda wanna be more of a support as well. Bring back conjurer, replace skill speed in the bard exclusive gear with mind. Let me help heal and esuna party members when needed and what not. Seems like the bard in the opening movie can do just that
I know you and obviously most bards don't want any sort of nerf to damage and w/e but as much as possible I'd like to not have any cast times on a class that isn't a caster. Even the retarded idea of a hunter in WoW started moving away from this by letting steady/cobra shot be castable while on the move without aspect of the fox.
Even without a cast bar, Heavy shot already seems like it has one because of its very noticeable animation compared to, let's say, straight shot.. You can't even use off GCD abilities before the animation ends.
The activation on increased action damage doesn't have to be 3 seconds. So thanks but no thanks on castbars on classes that aren't casters. Make the class lean more towards on an actual support bard than a ranger with a few songs and sure no problem.
long before I hit 50 It felt like Bards in this game were rangers who have a few songs.
Last edited by Lecreuset; 10-24-2013 at 03:15 AM.
It was obvious since phase 3 that archer was OP.
I like pick the class that makes me closest to being invincible and archer was definitely it. It's a bit amusing how long it took for others to realize this.
I actually thought it would take awhile after pvp came out for this to happen when I noticed in beta that melee can barely attack something moving along with me that I'm kiting lol

Standing still for 3s to acquire the damage buff is absurd in a practical case. Rift had a mechanic for the Marksman subspec (turret-style high DPS archery) where you had to stand still for 1.0s to gain a major damage buff. That worked pretty well overall. 1s is a lot different than 3s though.
Better than a straight out nerf in damage or casting times(Not saying this is what they'll do). Might be biased on this because I like doing as much damage as possible
Only other way I can think of to really nerf our DPS would be to make it so we can't take Blood for Blood or Internal Release. But in return I'd like to be able to use some Conjurer skills. I heard we used to be able to, and I wouldn't mind being able to cast Raise and Cure. Would help keep the party going if I was able to throw out a revive the second the Healer or another DPS went down.
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