If we're not top DPS, it's because we're in Coil. Or we're singing Mage's Ballad or Army's Paeon, both of which LOWER our DPS by 20%.

I'm quite happy there nerfing bards. I can never get a coil party because people want two bards along with all the other essentials leaving v little for other dps
Well, they mentioned damage, not silence and songs. You still might not get groups. Though SMNs really are the best dps with some utility, so maybe you will.
Well this is good news.
They will still be useful due to their songs, utility, and mobility so a damage nerf will not do anything to them anyway.
Last edited by Calypsx; 10-21-2013 at 09:17 AM.
Oh man, wish I could see the reactions from all those people telling me how I was wrong when I said a nerf was incoming. "Umm...what proof do you have? I didn't see anything official." It's an MMO people. If it's not balanced, things will change.
That said, quit crying before you even know how the nerf will affect you. Not all nerfs automatically drop you to bottom tier. Maybe now other classes will be desirable and *gasp* you might have to do a bit more besides just sitting back and spamming a few buttons. Plus if SE is smart, they can easily not nerf BRD damage but instead just have increased action damage only give a partial buff while moving.
Take my love, take my land, take me where I cannot stand. I don't care, I'm still free, you can't take the sky from me. Take me out to the black, tell them I ain't comin' back. Burn the land and boil the sea, you can't take the sky from me.
Its fun how people think devs change things just because people cry and not because there is actually a problem. Don't blame other people because BRDs were OP and Devs saw it.
And yeah I didn't want a BRD nerf, but its good to know they aren't going to be the principal and obligated DPS in every eng-game content group just because the big damage and good support skills, others dps just have damage and even like that they don't do as much as BRD that haves full mobility plus party support.
The endgame difficulty goes like this (Coil for example):
4 Melee DPS - Almost impossible
3 Melee DPS and 1 Ranged - Hard
2 Melee DPS and 2 Ranged - Normal but still need good strategy
1 Melee DPS and 3 Ranged - Easy
4 ranged DPS - How the hell you didn't make it?
Its fun how people think devs change things just because people cry and not because there is actually a problem. Don't blame other people because BRDs were OP and Devs saw it.
And yeah I didn't want a BRD nerf, but its good to know they aren't going to be the principal and obligated DPS in every eng-game content group just because the big damage and good support skills, others dps just have damage and even like that they don't do as much as BRD that haves full mobility plus party support.
The endgame difficulty goes like this (Coil for example):
4 Melee DPS - Almost impossible
3 Melee DPS and 1 Ranged - Hard
2 Melee DPS and 2 Ranged - Normal but still need good strategy
1 Melee DPS and 3 Ranged - Easy
4 ranged DPS - How the hell you didn't make it?
Melee in coil is not hard. The only boss which may make it sort of tricky is ADS 2, and the rest is smooth sailing. Stop exaggerating.
Please, Im not saying using a melee class in Coil is hard, I am saying that depending on how many melees are in the party the difficulty goes up and with ranged goes down, show me a video where a group beats coil 2 or 4 with 4 melee.
Last edited by ZaelC; 10-21-2013 at 12:25 PM.
Show me a video with 4 black mages. Same crap they're all dead because there's no bard. Tank missed an interrupt? Too bad, your party is 3-4 ranged and the BRD's interrupt is on cooldown and none of the other ranged have a stun/interrupt, eat a Voltage and wipe.
I'm really interested in how you're even going to kill the knights in Turn 4 as well unless you're stacking summoners with bane, because black mages sure as hell won't. Hell, even with bane they can't ruin/pet attack the knights so you might even fail the DPS check on the elevator.
This isn't WoW. Coil is ridiculously easy up to Twintania, and the only reason Twintania isn't down is the cheesy mechanics.
with enough magic damage the knights will get stunned, then they will recieve amplified damage during that time period (same can be said for soldiers + physical damage), turn 4 is still doable with 4 of the same damage type.Show me a video with 4 black mages. Same crap they're all dead because there's no bard. Tank missed an interrupt? Too bad, your party is 3-4 ranged and the BRD's interrupt is on cooldown and none of the other ranged have a stun/interrupt, eat a Voltage and wipe.
I'm really interested in how you're even going to kill the knights in Turn 4 as well unless you're stacking summoners with bane, because black mages sure as hell won't. Hell, even with bane they can't ruin/pet attack the knights so you might even fail the DPS check on the elevator.
This isn't WoW. Coil is ridiculously easy up to Twintania, and the only reason Twintania isn't down is the cheesy mechanics.
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