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  1. #1
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    Only other way I can think of to really nerf our DPS would be to make it so we can't take Blood for Blood or Internal Release.
    If they did that what would be the point of even mixing archer with pugilist. Your only benefits would be feather foot and second wind, because haymaker is useless unless you steal argo then have to dodge to use it anyway. If you take away DPS from a class who is basically watching MP / TP and Status Effects what are we suppose to do just stand there for the entire fight feeling useless and like a non-contributor. I started the game without knowledge that my class would lead into Bard. Now that I am one I think reducing damage is a horrible idea. For me to get the benefits for increased damage I need to run hawk eye + internal release which takes time so there is a cast time to getting this benefit, as stated before heavy shot and bloodletter have additional animation which is like a delay / caste time.
    (0)

  2. #2
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    Only other way I can think of to really nerf our DPS would be to make it so we can't take Blood for Blood or Internal Release. But in return I'd like to be able to use some Conjurer skills. I heard we used to be able to, and I wouldn't mind being able to cast Raise and Cure. Would help keep the party going if I was able to throw out a revive the second the Healer or another DPS went down.
    Absolutely. I was slightly disappointed when they switched conjurer for pugilist. I'd love to be back up heals for the party or removing debuffs on people. We probably won't be able to raise in combat since isn't combat raise a trait? I'm not sure so I'm just guessing here..
    (0)

  3. #3
    Player
    Dyne_Fellpool's Avatar
    Join Date
    Sep 2013
    Posts
    297
    Character
    Dyne Fellpool
    World
    Goblin
    Main Class
    Archer Lv 50
    Quote Originally Posted by RyuDragnier View Post
    Only other way I can think of to really nerf our DPS would be to make it so we can't take Blood for Blood or Internal Release. But in return I'd like to be able to use some Conjurer skills. I heard we used to be able to, and I wouldn't mind being able to cast Raise and Cure. Would help keep the party going if I was able to throw out a revive the second the Healer or another DPS went down.

    Raise cant be cast in combat, unless you are a CNJ/WHM and have the trait for it.
    Cure1 would heal for very very little with our lack of any Mind stat on gear.

    So no, this would be a very bad idea.
    (2)
    Last edited by Dyne_Fellpool; 10-24-2013 at 05:06 AM.

  4. #4
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    We start off as archers and are told to put our points into dex to increase or DPS but dexterity by the nature of the word means we are nimble so what would the point of putting movement restrictions on us? It makes no sense. Now a direction of facing restriction would make sense to me firing a bloodletter away from the target only to have it land on target is stupid. And I do like the idea of finding a sweet spot to deal max damage based on range.

    I agree that when I'm in a fight that if I start doing to much dps then I get argo and we do seem to have low defence for DoW class and low HP in general. Combined with lower DPS. The thought of even lower DPS makes me think of how much I am going to enjoy solo'ing the game now.
    (0)

  5. #5
    Player
    Danko's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    42
    Character
    Nebo Jones
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    They didn't say they were nerfing BRD DPS. DPS is not what NEEDS adjusting. BRD DPS is already low relative to other DPS at ilevel90. Lower when songs are up.

    BRD's 100% up time when dealing with fight mechanics is what needs to change. There are several ways they could do that without nerfing our potential ("in a vaccum, Standing still") DPS.

    All this "BRD is support" nonsense needs to stop. BRD is not a support job. There are no support jobs in FFXIV. It is a Ranged DPS job that can put up one song for a short duration at the sacrifice of DPS.

    "But you have Silence!" Yeah, other DPS have stuns, Slow, blind, sleep....blah blah.

    They could make it so that we can't use certain WS while running. That would still give us a Ranged melee-like advantage over other ranged DPS because we have no cast times once we stop running, but you can't just run around all day spamming WS while dodging mechanics and we would be affected to a similar degree as other ranged dps by them.
    (2)
    Last edited by Danko; 10-24-2013 at 04:45 AM.

  6. #6
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    You need to stop partially reading posts and read them all the way or your comprehension sucks

    You need to get off your high horse there Mr. Expert.
    (0)
    Last edited by Lecreuset; 10-24-2013 at 04:56 AM.

  7. #7
    Player
    KrayZee's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Kray Zee
    World
    Omega
    Main Class
    Thaumaturge Lv 60
    Standing still for 3s to acquire the damage buff is absurd in a practical case. Rift had a mechanic for the Marksman subspec (turret-style high DPS archery) where you had to stand still for 1.0s to gain a major damage buff. That worked pretty well overall. 1s is a lot different than 3s though .
    not in FFXIV, 1 GCD - meh, people could live with that

    by all means, stutterstepping shouldn't be much of a problem for a bard, he has enough off-GCD abilities to utilize it.
    If I were you guys, I'd prefer (make that "I'd hope for" ) a casting time to my spells, rather than a flat potency/dps nerf
    (0)
    Last edited by KrayZee; 10-24-2013 at 05:32 AM.

  8. #8
    Player
    KaiSunstrider's Avatar
    Join Date
    Aug 2013
    Posts
    132
    Character
    Kai Sunstrider
    World
    Mateus
    Main Class
    Archer Lv 85
    What I've been arguing for the whole time is that none of the BRDs would probably care if we got a dps nerf if they turned foe req into a "Useful and Viable" Full party dmg buff that benfited all dps classes and tanks. Making us support is fine, but give us something worthwhile to spend our MP on for fights where MP and TP aren't issues.

    Give me a Song LB that increases Dmg and haste. Make us the support class we are meant to be.
    (1)

  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Bards aren't that great.

    They certainly aren't top theoretical dps.

    However they were unimpacted by movement.

    Melee was severely impacted by movement.

    They are buffing melee movement (utility, not damage), and they are nerfing bards in some way.

    Because it seems like restricting their movement is a stupid idea, likely it is just a small nerf in the area of 5-10%.

    To give you an idea of how little this nerf will actually mean for you, a 10% nerf to 1 dps (assuming tanks do 25% of a dps's damage, and healers do 0%), you lower the raid's damage by 2.3% total.

    Now this means that a 10 minute fight, it will take 13 seconds longer.

    You'll live.
    (0)

  10. #10
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by pandabearcat View Post
    Bards aren't that great.

    They certainly aren't top theoretical dps.

    However they were unimpacted by movement.

    Melee was severely impacted by movement.

    They are buffing melee movement (utility, not damage), and they are nerfing bards in some way.

    Because it seems like restricting their movement is a stupid idea, likely it is just a small nerf in the area of 5-10%.

    To give you an idea of how little this nerf will actually mean for you, a 10% nerf to 1 dps (assuming tanks do 25% of a dps's damage, and healers do 0%), you lower the raid's damage by 2.3% total.

    Now this means that a 10 minute fight, it will take 13 seconds longer.

    You'll live.
    This is what's even funnier. Bards nerfed and melee buffed means the gap is going to be hilarious, and no one realizes it.
    I also don't get why people harp on Bard silence. It is bad design that SE made it the only viable end-game interrupt. Blame them, not the class. I *highly* doubt these people whining about it even want to take on that burden.
    (0)
    Last edited by ziddyt; 10-24-2013 at 03:16 PM.

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