They mentioned cross class stuff and then mentioned bards have too much burst. If I had to guess they are either taking away internal release of blood for blood.
Reducing Piercing-resistance does not count for BRD damage, because it is Projectile-type damage ... so don't know where you get your increased damageHello!
On a standstill fight, lasting 10 minutes, if you have a dragoon to provide piercing, BRDs are simming at 4% higher than DRG, in pure potency, with the WD penalty probably dropping them down to maybe 2-5% lower.![]()


Everyone keeps saying how DRGs buff BRD damage.
I don't know if its true.
If it isn't true, I'll change the sim to indicate that =D
Without the buff, bards are consistently 5-8% lower than 100% melee uptime potency.
Add in their 10% WD penalty and they shouuld be down between 8-15% from optimal melee dps.
That is a bit low I would say.



I'm really surprised I can't find the damage type each class uses *somewhere* in the UI.Everyone keeps saying how DRGs buff BRD damage.
I don't know if its true.
If it isn't true, I'll change the sim to indicate that =D
Without the buff, bards are consistently 5-8% lower than 100% melee uptime potency.
Add in their 10% WD penalty and they shouuld be down between 8-15% from optimal melee dps.
That is a bit low I would say.
From the character screen to the ability tooltips, there must've been a place it could've fit in.
Even if it WERE in the tooltips, I wouldn't trust them.
Take a BRD's Windbite, Venomous Bite, or Flaming Arrow. The tooltips all say these apply elemental damage, but they're not. They're physical.
Same for DRG's dragonfire dive and any damage done by Ifrit egi. It's all applied as physical damage.
Or look at the tooltip for Foe Requiem that states "Reduces all enemy elemental resistances by 10%", when in game that's not actually what happens at all.
The tooltip SHOULD say "increases all magic damage received (aspected or unaspected) by ~20%".


Yea...hidden information bums me out.
Anyway, latest numbers are in:
Things aren't looking too good for BRD, esp because potency is not calculating WD penalty.Code:Crit: 1200 Duration: 72000 GCD: 245 Number of trials: 20000 DRG Priority avg potency: 142274.44015 PPS: 197.60338909722222 DRG Rotation avg potency: 144298.46245 PPS: 200.41453118055554 BRD (no DE) avg potency: 136362.5119 PPS: 189.39237763888892 MNK (FR/ID) avg potency: 158428.4481 PPS: 220.03951125
EDIT: however, I'm unsure of the actual effect of the "increase action damage by 20%" that bards get. I don't...I don't know where thats calculated, if other classes have it baseline, etc.
Bards are weird.
Reduce utility,mobility and buff the damage.
My guess is they are going to leave everything alone and adjust mobility. Being able to do as much damage as they do while on the run is where people are seeing issues.
I think Bards are fine as is, at iLevel 90 items they are outdone in dmg but any other DD counterpart. If anything I think other DDs need some tuning/buffs.
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