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  1. #71
    Quote Originally Posted by Abriael View Post
    It's not a matter of defending SE. A few vocal elitists prefer everyone to be pressured by timers and having less fun in order to be able to wave their epeen boasting on how fast they are at completing the dungeon, ignoring 90% of its contents.
    "I'm not rude or confrontational." Do you still stand by what you said? That's pretty rude and confrontational of you to say, especially since I've read not one comment regarding pressuring anyone. Yoshida even said speedruns (pressure for loot) is going away in ARR.

    So..yeah you're just being rude for the sake of it now.
    (2)

  2. #72
    Player
    Molly_Millions's Avatar
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    Quote Originally Posted by Dragonheart View Post
    Why should i be limited?
    To give the dungeon a bit more challenge. The first time you try a dungeon, you should not be able to finish in a single attempt. With the way things are set up currently (returning to the entrance when you wipe) you could just retry, retry, retry and finish the whole thing without ever leaving and having to restart if the timers were removed.
    (1)

  3. #73
    Player
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    Einsof Zeb
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    Quote Originally Posted by Abriael View Post
    It's not a matter of defending SE. A few vocal elitists prefer everyone to be pressured by timers and having less fun in order to be able to wave their epeen boasting on how fast they are at completing the dungeon, ignoring 90% of its contents in the process.
    You can't be serious. It's no surprise MMO's are getting dumbed down. Players just like you are asking for no pressure or actual difficulty en masse. When they actually give you what you want, you don't really like it. Last time I check AV,CC, etc. have no content beyond the reason you're running through it. 90% is being missed indeed.
    (1)

  4. #74
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Quote Originally Posted by Elexia View Post
    "I'm not rude or confrontational." Do you still stand by what you said? That's pretty rude and confrontational of you to say, especially since I've read not one comment regarding pressuring anyone. Yoshida even said speedruns (pressure for loot) is going away in ARR.

    So..yeah you're just being rude for the sake of it now.
    Hey look, Elexia throwing a personal attack. How novel.

    Quote Originally Posted by EinSoFZ View Post

    "Timers should not exist so that I can screw around more and incur no penalty.".
    You are aware that this is a game (which is basically screwing around) and not work, right?
    (0)

  5. #75
    Player
    Dragonheart's Avatar
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    Quote Originally Posted by EinSoFZ View Post
    No offense, but your only reasoning seems to be:

    "Timers should not exist so that I can screw around more and incur no penalty."

    Moreover, trying to play FFXIV and run a store or go to dinner is a personal problem.

    Why are you ignoring the reason for having them? I've personally considered how it may be beneficial to not have them, but those benefits are outweighed by the benefits of actually using timers.
    Again, time shoud be a penality/difficulty...? Is this a Super Mario stage?
    SE need to learn how to make real hard content. Time it's not a difficulty.
    it's just an excuse for lazy developers without ideas.

    FFXIV had the excuses like his crappy engine / netcode. But ARR was made for this no?

    Limitation like time, or the number of instance should not be a problem.
    (0)

  6. #76
    Player
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    Quote Originally Posted by Molly_Millions View Post
    To give the dungeon a bit more challenge. The first time you try a dungeon, you should not be able to finish in a single attempt. With the way things are set up currently (returning to the entrance when you wipe) you could just retry, retry, retry and finish the whole thing without ever leaving and having to restart if the timers were removed.
    copy paste from my previuous reply.

    Again, time shoud be a penality/difficulty...? Is this a Super Mario stage?
    SE need to learn how to make real hard content. Time it's not a difficulty.
    it's just an excuse for lazy developers without ideas.

    FFXIV had the excuses like his crappy engine / netcode. But ARR was made for this no?

    Limitation like time, or the number of instance should not be a problem.

    TIME = NOT CHALLENGING.
    (0)

  7. #77
    Player
    Molly_Millions's Avatar
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    Quote Originally Posted by Dragonheart View Post
    TIME =/= CHALLENGING.
    it does for the reason I mentioned in my last post, which obviously you didn't read.
    (0)
    Last edited by Molly_Millions; 11-10-2012 at 03:21 AM. Reason: edited quote for clarity

  8. #78
    Player
    EinSoFZ's Avatar
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    Quote Originally Posted by Abriael View Post

    You are aware that this is a game (which is basically screwing around) and not work, right?
    Of course. Doesn't mean it has to involve no effort. Lack of challenge bores me. I thought the goal was to bring your A game to an instance....plenty of other areas where you can just have fun
    (2)

  9. #79
    Player
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    Quote Originally Posted by Dragonheart View Post
    Again, time shoud be a penality/difficulty...? Is this a Super Mario stage?
    SE need to learn how to make real hard content. Time it's not a difficulty.
    it's just an excuse for lazy developers without ideas.

    FFXIV had the excuses like his crappy engine / netcode. But ARR was made for this no?

    Limitation like time, or the number of instance should not be a problem.
    Limiting the time makes for a different experience during an instance whether you can bring yourself to admit it or not. It is not merely a question of pure difficulty, but in time management during the course of the instance which adds a unique variable to gameplay. You are just flat out ignoring this and suggesting the time limit plays no actual role. Requiring speed runs for loot was negative function of time, but with that removed in ARR there is no problem having a general time limit for the instance. If they make this so-called real hard content, you'd probably just begrudge for making your items truly harder to obtain.
    (1)

  10. #80
    Player
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    I will concur that the 1000th time you run through a dungeon, the timer has absolutely no effect on the difficulty of completing it, but you're lying to yourself if you think it doesn't make things more difficult the first few times you try.
    (1)

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