Results 1 to 10 of 155

Hybrid View

  1. #1
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EinSoFZ View Post
    No offense, but your only reasoning seems to be:

    "Timers should not exist so that I can screw around more and incur no penalty."

    Moreover, trying to play FFXIV and run a store or go to dinner is a personal problem.

    Why are you ignoring the reason for having them? I've personally considered how it may be beneficial to not have them, but those benefits are outweighed by the benefits of actually using timers.
    Again, time shoud be a penality/difficulty...? Is this a Super Mario stage?
    SE need to learn how to make real hard content. Time it's not a difficulty.
    it's just an excuse for lazy developers without ideas.

    FFXIV had the excuses like his crappy engine / netcode. But ARR was made for this no?

    Limitation like time, or the number of instance should not be a problem.
    (0)

  2. #2
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Dragonheart View Post
    Again, time shoud be a penality/difficulty...? Is this a Super Mario stage?
    SE need to learn how to make real hard content. Time it's not a difficulty.
    it's just an excuse for lazy developers without ideas.

    FFXIV had the excuses like his crappy engine / netcode. But ARR was made for this no?

    Limitation like time, or the number of instance should not be a problem.
    Limiting the time makes for a different experience during an instance whether you can bring yourself to admit it or not. It is not merely a question of pure difficulty, but in time management during the course of the instance which adds a unique variable to gameplay. You are just flat out ignoring this and suggesting the time limit plays no actual role. Requiring speed runs for loot was negative function of time, but with that removed in ARR there is no problem having a general time limit for the instance. If they make this so-called real hard content, you'd probably just begrudge for making your items truly harder to obtain.
    (1)

  3. #3
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by EinSoFZ View Post
    Limiting the time makes for a different experience during an instance whether you can bring yourself to admit it or not. It is not merely a question of pure difficulty, but in time management during the course of the instance which adds a unique variable to gameplay. You are just flat out ignoring this and suggesting the time limit plays no actual role. Requiring speed runs for loot was negative function of time, but with that removed in ARR there is no problem having a general time limit for the instance. If they make this so-called real hard content, you'd probably just begrudge for making your items truly harder to obtain.
    This is a reasonable answer at least! Well i can understand that you like that type of difficulty.

    But answer me,

    it's harder to kill a tank&spank boss that simply hits hard with a timer that when ends,
    you'll need to rush again the whole dungeon to arrive it again.

    Or a boss with multiple phases, debuff to exange with your pt member, things to avoid (more like Ifrit, but with new engine/server of course)?

    Well i like the 2° type of difficult. Real hard encounters, no matters how time you try it, they should be always hard.

    The time is just for who can't design an harder fight.
    (0)