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  1. #1
    Because this community fought against open world dungeons. Instance dungeons needs some form of restriction on it or being instanced serves little purpose, you can have 'unlimited instancing' but you also waste resources going that route and a timer is usually a form of allocating your playerbase on those instances.

    Usually you do:

    -Open world dungeons
    -Numerous paths for exploration
    -Chests littered around (like any good FF or RPG.)
    -Instanced Boss arena.

    No problems except people who like having things all to themselves.
    (0)

  2. #2
    Player
    Dragonheart's Avatar
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    Dragonheart Lux
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    Ragnarok
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    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    Because this community fought against open world dungeons. Instance dungeons needs some form of restriction on it or being instanced serves little purpose, you can have 'unlimited instancing' but you also waste resources going that route and a timer is usually a form of allocating your playerbase on those instances.

    Usually you do:

    -Open world dungeons
    -Numerous paths for exploration
    -Chests littered around (like any good FF or RPG.)
    -Instanced Boss arena.

    No problems except people who like having things all to themselves.
    In poor words, you said that they're keeping timers, for limited resources?
    I can understand this in the old XIV, but not in ARR.

    Every MMO even the worst f2p don't have this limit and a company like
    SE is afraid of their technical possibilities so they use timers? ... in 2013.. Really?

    Oh and FFXIV also, is the only game where to enter in a dungeon, you need to be in a full or half pt..
    I suppose to save resources from entering alone...

    (0)
    Last edited by Dragonheart; 11-10-2012 at 01:49 AM.

  3. #3
    Player
    EinSoFZ's Avatar
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    Einsof Zeb
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    Hyperion
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    Archer Lv 50
    Quote Originally Posted by Dragonheart View Post
    In poor words, you said that they're keeping timers, for limited resources?
    Every MMO even the worst f2p don't have this limit and a company like
    SE is afraid of their technical possibilities so the use timers? ... in 2013.. Really?

    What's your solution if we fore go timers? As was stated, an instance without a time limit is pointless.
    (0)

  4. #4
    Player
    Dragonheart's Avatar
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    Quote Originally Posted by EinSoFZ View Post
    What's your solution if we fore go timers? As was stated, an instance without a time limit is pointless.
    No, it's pointless to keep them, there is simply no reason to keep them,
    expeciially now that speed runs are gone.
    (0)
    Last edited by Dragonheart; 11-10-2012 at 01:53 AM.

  5. #5
    Player
    EinSoFZ's Avatar
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    Einsof Zeb
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    Quote Originally Posted by Dragonheart View Post
    No, it's pointless to keep them, there is simply no reason to keep them,
    expeciially now that speed runs are gone.
    So you can spend time exploring or go afk they're pointless? I think removing the timers would remove an incentive for players to actually try to play the game. Point being, we're supposed to work together towards an accomplishment based on our need to complete it within "x" amount of time.

    Removing speed runs I agree with. Removing timers on all instanced dungeon content? Bad. You're ignoring what you're being told; that the timer serves an actual purpose.
    (2)

  6. #6
    Player
    Dragonheart's Avatar
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    Dragonheart Lux
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    Ragnarok
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    Gladiator Lv 50
    Quote Originally Posted by EinSoFZ View Post
    I think removing the timers would remove an incentive for players to actually try to play the game.
    Then, I feel sorry for the 10m of players playing WoW, 3M of players Playing GW2, and also i feel sorry for everyone who play Rift, SW, Tera and of course the tons of f2p that DON'T have timers in instances. They're not incetivated to play? C'mon -.-"
    (0)

  7. #7
    Player
    Valmonte's Avatar
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    Felix Valmont
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    Balmung
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    Lancer Lv 35
    Quote Originally Posted by EinSoFZ View Post
    So you can spend time exploring or go afk they're pointless? I think removing the timers would remove an incentive for players to actually try to play the game. Point being, we're supposed to work together towards an accomplishment based on our need to complete it within "x" amount of time.

    Removing speed runs I agree with. Removing timers on all instanced dungeon content? Bad. You're ignoring what you're being told; that the timer serves an actual purpose.
    Why? IS doom wall going to crush me if i don't hurry, or maybe the caves going to trap us alive?

    besides im pretty sure my journal says to kill the imperial operatives( for that one quest that actually has you do something besides run past everything, Kill bosses and grab the chests). it doesn't say kill the imperial operatives in 15 minutes or your a horrible crappy unskilled player.
    (2)

  8. #8
    Player
    EinSoFZ's Avatar
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    Einsof Zeb
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    Quote Originally Posted by Valmonte View Post
    Why? IS doom wall going to crush me if i don't hurry, or maybe the caves going to trap us alive?

    besides im pretty sure my journal says to kill the imperial operatives( for that one quest that actually has you do something besides run past everything, Kill bosses and grab the chests). it doesn't say kill the imperial operatives in 15 minutes or your a horrible crappy unskilled player.
    I still don't see a reason for removing them besides irrelevant behavior like going afk (which can you still do) or exploring (an instance of all places). Even if we ignore resources, the timers are what make an instance. Honestly, I don't know why you guys are complaining about them. Should you fail, re-entry is a matter of only a few minutes. In a decent group, 30 minutes is usually more than enough time to take care of business, get everyone their chest, etc. Do you want easy mode even easier or something?
    (0)

  9. #9
    Player
    Valmonte's Avatar
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    Felix Valmont
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    Balmung
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    Quote Originally Posted by EinSoFZ View Post
    What's your solution if we fore go timers? As was stated, an instance without a time limit is pointless.
    How about throwing some of that money there going to rake in when re subs start towards servers that can actually live up to the Massive part of this MMO. how about a Micro Server on the Main Servers Dedicated for instances, the Wards are already done like this.

    your going to like this one, how about No Instances. *Gasp* the horror of it all!
    (0)

  10. #10
    Player
    EinSoFZ's Avatar
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    Einsof Zeb
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    Hyperion
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    Archer Lv 50
    Quote Originally Posted by Valmonte View Post
    How about throwing some of that money there going to rake in when re subs start towards servers that can actually live up to the Massive part of this MMO. how about a Micro Server on the Main Servers Dedicated for instances, the Wards are already done like this.

    your going to like this one, how about No Instances. *Gasp* the horror of it all!
    I'd be fine with no instances provided we got a reasonable alternative to them. I don't think players want open world dungeons though. The bitching that would ensue would likely be hilarious though. Instances are nice because they make everything very neat and organized.
    (0)

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