Quote Originally Posted by Dragonheart View Post
Again, time shoud be a penality/difficulty...? Is this a Super Mario stage?
SE need to learn how to make real hard content. Time it's not a difficulty.
it's just an excuse for lazy developers without ideas.

FFXIV had the excuses like his crappy engine / netcode. But ARR was made for this no?

Limitation like time, or the number of instance should not be a problem.
Limiting the time makes for a different experience during an instance whether you can bring yourself to admit it or not. It is not merely a question of pure difficulty, but in time management during the course of the instance which adds a unique variable to gameplay. You are just flat out ignoring this and suggesting the time limit plays no actual role. Requiring speed runs for loot was negative function of time, but with that removed in ARR there is no problem having a general time limit for the instance. If they make this so-called real hard content, you'd probably just begrudge for making your items truly harder to obtain.