



Within the scope of normal content, Red Girl's and Her Inflorescence's tankbusters from Tower at the Paradigm's Breach are probably one of the hardest hitting of all TBs. Unsuspecting tanks usually ate dirt against that from what I could remember.
So how's that healer strike going anyway?

I literally listed off several examples of how Sage is unique from Scholar, so if you reached the conclusion that I was saying that Sage "has to be the same as Scholar" then I can only conclude that you really aren't reading what I'm writing.
I'm done going in circles about this. You aren't listening to what I'm saying so there's no point in continuing this any further.
You say that you aren't feeling heard either. Well I'm sorry but your spelling and grammar makes it very difficult to have any idea what you are saying. I don't know what "extrapolable" is supposed to mean and I can't even make a guess. At the very least you could look through your post for the red squiggly lines before hitting reply. There was also that one time I asked for additional details, in response to which to made a different claim entirely and then said "I don't know how to make it any clearer". If you aren't going to put effort into communicating your ideas clearly, well, you might not be understood. And that's a problem you are just going to have to figure out for yourself.
"If I was actually trying on Sage". That's uh... that's a pretty incredible statement to make there. At this point I'm starting to wonder how much of you heal plans being "functional" was just your Astro being really good at healing.
Actually, from the way you talk about healing Strayborough, it seems like you really aren't playing Sage to its potential. I really get the impression that you don't want to like Sage. And because you don't want to like it, well, you don't. Maybe I'm off base, but I don't see any other reason for not engaging with the class, and then saying that it's bad.
Well, if it is the case that you don't want to like Sage, I certainly can't stop you. Anything more I have to say is going to fall on deaf ears. So. Enjoy being unhappy.
I will go back to enjoying the game.
Oh, since it needs to be spelled out, crisis management is keeping other players alive through mistakes, or rezzing them after too many mistakes. Why you think this would have something to do with healers dying I have no idea.

I do agree that sometimes cheesing a mech is fine and even more fun, but that's something that you learn to do after you've learned to respect mechanics. I'm more talking about DPS who think that "mechanics are for cars lol". That being said, I actually don't like tanks being able to ignore tankbuster mechanics through invulns. I rather like it when a tankbuster mechanic can't be cheesed by an invuln. As miraidensetsu said, make tankbuster hurt again.
But yeah I hope that we see more unique things during dungeon pulls. They did well with the concept, now they just have to take it farther.




You said you listed off “differences” between the two, I really want to say “those differences are meaningless” but you have said a few times that I’m not listening so let’s actually go through your points
1) kardia is a DPS based heal-> objectively correct. But you spend 99.9% of your time spamming your DPS spell so how does this meaningfully differ from embrace. Let’s take this point one step further. Why does kardia need to exist? What purpose does kardia serve in SGE’s kit other than being an analogue to embrace. Like sure it’s part of SGE’s identity but what made them start designing SGE and decide a system that functioned the same as embrace was needed? Like kardia could be deleted overnight and it wouldn’t affect SGE. For example if I deleted its “tank tether” effect and then baked a version of all addersgall heals into the kardia system you could alleviate both problems of it appearing to copy SCH but they don’t. Why? Why does kardia HAVE to be a tank tether?
2) toggleable heals allowing shields or pure healing and a mobility system based on this-> again objectively true but functionally pointless. Prognosis is near useless given SGE’s volume of pure healing so eukrasia is functionally a second button press to achieve what you were already doing. Toxicon being a movement tool you generate by performing a useful healing action is decent design but it’s hampered by the 1.5 second CD meaning movement on healers is rarely needed and the lack of necessity on tank healing. +1 for unique design that differs from ruin 2
3) focuses on using the gauge rather than filling it-> this point is completely irrelevant and this is probably the best example of what I’ve been trying to explain. You say “SGE generates gauge over time then spends it, SCH mass generates gauge”. That is an objectively true statement (paraphrasing you) but in planned situations this doesn’t necessitate meaningful difference (panic healing with dissipation is an exception but that’s a point in SCH’s favour). Again this returns to the concept of let’s say that the developers decide that SGE NEEDS a 30 second 10% mitigation. Why it HAVE to be a bubble, why does it HAVE to have a 550 potency regen tacked on at 78 and why it HAVE to cost 1 not aetherflow. I could make this argument for all the addersgall skills. Even if you believe that at a baseline the jobs need extremely similar CD results why do the skills also have to function in the same way. Kardia could proc a charge of “spread defensive kardia” every 5 GCD’s for example
4) unique skills like haima and panhaima-> would be interesting if not for the fact that both skills are basically seraph split into 2 skills. Haima is basically seraphic veil and panhaima is consolation. They aren’t exactly the same in function but they again go back to the “if they absolutely needed a 2 minute oGCD shield” (they don’t) why do they have to be so similar even down to functionally identical potency if both skills
5) difference in damage kit (direct damage with charges vs chain)-> totally fair point but I never suggested damage was too similar outside of the all healer problem of nuke+30 second DOT
6) SGE is more mobile-> correct. However is SGE more “meaningfully mobile” (as in are there times where you believe SGE’s mobility and its healing mobility is actively helping your team more often than SCH can put Seraphism up). I haven’t done FRU but maybe the only place I can think of is maybe one time in M2. To be fair this is SCH encroaching on SGE’s design with Seraphism not the other way around
7) SGE doesn’t fairy heal-> totem healing hasn’t been relevant in years, this purely flavour complaints
Is that more to your taste
As for your comment about strayborough. I’m not sure what you mean there. How is me pressing recite excog then soil and whispering dawn (which would basically translate to kerechole+physis then taurochole after on SGE) mean I’m not playing to SGE’s full potential. I mentioned a vague healing plan for the dolls. I’m still shielding between pulls for toxicon, I’m still using pnuema as a DPS gain, SGE’s AOE DPS is actually well designed and one thing I praise it over SCH’s atrocious AOE damage kit
As for your general point about me “wanting to not like SGE”, you are half right. I don’t like SGE, I fully admit that. But I don’t like SGE because as someone who has seen SCH develop over 10 years and get gutted introducing a NEW healer that I can map actions one to one (side note I outhealed our AST who didn’t change their plan either so that comment is moot I think you are taking the “I didn’t try” comment out of context) with the healer I’ve watched get gutted for 5 years feels bad. Every decision on SGE seems like they are using SCH as a baseline but not justifying it. Kardia IS embrace. Sure it has its own flavour but it’s obviously designed as an embrace analogue, same as addersgall and aetherflow. Every single addersgall action could be integrated into kardia. But they don’t, they leave it sitting there and it just looks like aetherflow without aetherflow’s nuances
Also yes I know what crisis management is. My point is that the healer becomes increasingly irrelevant at crisis management as the tank becomes more powerful because the tank doesn’t NEED anyone. The here is no crisis if a DPS or you as the healer dies because the tank doesn’t need you. Healer crisis management is inversely related to tank power. Sure the mechanics in DT are a bit more complex and so the DPS might die a bit more often but it’s not a crisis unless the party is in danger and the tank is never in danger
Last edited by Supersnow845; 02-27-2025 at 03:45 PM.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


A: The Battle of Hastings
Technically, it's not even a DPS-based heal, as the actual damage dealt is irrelevant; instead, it's a per-event heal. Else we could actually bank our offensive dynamics for healing purposes, which would have done a lot more to make it distinct from Embrace. But alas, we get an Embrace that turns off whenever actually GCD healing. (SGE being "DPS-focused", then, simply becomes "suffers further net penalty from using most healing actions".)



I love how Macrocosmos, Liturgy, and Panhaima were added specifically as solutions to multi-hit/dot raidwides in EW while they had SCH just cover it with Seraph, and it's not like the other jobs don't have other solutions to deal with those either.
Also not really a fan of the nigh one-to-one matching they've been trying to do with damaging mechanics to healing skills. Makes performing role seem more... artificial I guess? It feels like they're really struggling to come up with new skills to add.
I still think it wouldn't been as bad had they not decided the role can't have dps kits. Like what else could they have kept on adding instead of more healing? Expedient's really been the only unique enough new tool we've gotten.
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