sorry but over all 14 got two bad expension in a row for multiple people Endwalker being vastly superior to downtrail. shb was peak of the game in question of storytelling content and experience l




It still fair to draw a distinction between unpopular content on too long of a timescale for what it is and actual maintenance mode because 14 is verifiably not in maintenance mode
Healer design feels like it’s in maintenance mode but the game isn’t
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


And?
It doesn't change the fact that FFXIV is far from being in Maintenance Mode.
If you want to see what is a Maintenance Mode go play https://www.guildwars.com/fr/ for exemple.... Because, by the nonsense tou are spouting, you never experienced it....
Oh wait, you're right, FFXIV was once in Maintenance Mode.... Just the before the 1.0 was shut down ^^
Last edited by Lorika; 06-27-2025 at 10:56 AM.



Anyone remember when the healer strike thread was about…healers?
you know... this thread would be about healers more if a certain someone didn't constantly pop up trying to derail it because a complaining healer killed their dog in an alternate universe.
but looking back at recent talks that are not just bumps I'd say this is still about healers, even if people aren't talking about the different jobs directly.



I mean the last 2-3 pages are mostly non-sequitur about whether the game is in maintenance mode or not. I don’t think that’s a healer issue lol.
Like we could take pretty much every ability healers have and find some blatant flaw in it. Like, Cure 1 etc, why are they still around? What’s up with the 60s exact-same-but-totally different single target cool-down they all get? Who thought that would be fun? A DoT on a 120s cool-down? Whatever the hell is going on with Sage design (oops it’s all SCH!). Astrologian’s cards - what horrific rework will do they have in store for them this time
If you ask me 1116 pages isn’t nearly enough to outline all the issues with healers. We need more; maybe then they’ll finally get the message.
Also, do we really have to wait until 8.0 for healers to be fun again? Like I’m sure they could do something to make it a bit less mind-numbing. Idk turn the 120s cooldown attacks into like, actual real spells/abilities that have an actual purpose?
Last edited by Connor; 06-28-2025 at 12:14 PM.
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