You know, in a weird, ironic way, healing is both more difficult for new healers than ever before, yet more mind numbingly boring for any healer with experience.
Why? It comes down to tax damage.
Tax damage in this case being the unavoidable. The inevitable nickle and dimes taken out of your tank's hide. The mild to moderate predictable damage that needs to be healed that the tank simply can't shrug off. Unlike the real world, low taxes aren't desirable here because it means that healing goes from 0 to 100 when some chucklehead picks up three vuln stacks out of left field, and the healer has to go from mindlessly DPSing to snap healing someone almost dead, or simply globalled due to their own ignorance.
Of course, any skilled healer will probably know to throw some OGCD at the derpy DPS or whoever screwed up, but that's the other thing: there's too many buttons for good healers to really actually use what makes the core class feel like the core class, and too many buttons to *not* overwhelm new healers.
Bring back actually threatening auto attacks. Cut back on the arbitrary invisible walls. Cut down on healing CD bloat by like a third. You'll see change.


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