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  1. #10631
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    snip ”
    Since you insist on adding a new topic to the mix before we've resolved the current one, I can easily address that as well. In fact, you've already helped to do so.

    You said that "skills were added to SCH’s kit over time to fulfill particular niches". Well, when creating a new healer, they needed to make sure that their skills could meet the same requirements as Scholar. in fact, as Rein pointed out, they had to add the mit to Holos because it was needed. It's important to be able to clear any content with either option as your shield healer (or throwing the shield/pure healer dichotomy to the wind and grabbing whichever two healers you want). But they also had to make sure that the healers are balanced to each other. There is overlap in the skillset because of the combination of encounter design and ensuring content is equally playable by all classes. There's even overlap between all 4 healers. I mean really, how different is Aetherflow from Astral and Umbral draw? It has a 1-minute cooldown, you get 20% of mana regened, and it charges the use of skills. Lady of Crowns has the same heal as Indomitability. If you look, you'll see the similarities between healers everywhere.

    Now, as I've said, they could have tried to design Sage from the ground up, but ultimately, you'd still end up with a lot of similarities because of the reasons above. You'd still be working with weaker options that you can use more often and stronger options that you can use less often. You'd still have a resource gauge of some kind, because all jobs have them. You'd probably still see similarities in shield/mit/heal potencies/cooldown lenghts so that things could stay balanced. But instead of reinventing the wheel, they chose to utilize a base resource system that they knew worked, and gave it it's own identity from there. And frankly, Kardia being a DPS-based heal, having access to both pure and hybrid GCD heals swapped by using Eukrasia, a mobility system fueled by GCD shields being used (in sharp contrast to the standard lower potency instant cast that other casters get), a base oGCD toolset/mana economy system that focuses on using gauge skills rather than filling the gauge, as well as unique skills like Haima and Panhaima are all a really strong start. Additionally, the additional damage options on Sage are charge/CD based, rather than gauge based, and Sage focuses more on raw damage as opposed to the SCH crit buff. Sage is more mobile, even with additions to Scholar mobility, but Scholar can combine different elements in unique ways to create some truly overpowered effects. Could there be more differentiation? Certainly! But I do think Sage already has a strong identity apart from Scholar. Also, Sage doesn't rely on a fairy to do a significant amount of the healing. Sage just does it all with their own skills. No fae assistance required.
    (0)

  2. #10632
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,187
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by YarnMage48 View Post
    snip
    I knew we’d finally reach this point. The “SGE has to be a copy of SCH because otherwise it wouldn’t be able to function as a job”. This isn’t a reason, this is playing into squares lazy and excessively restrictive design. SGE only has to excessively blatantly copy SCH because square has no job design creativity. Reiner didn’t say that holos needed a mit, Reiner pointed out that SGE was struggling in DSR because SCH could cheese mechanics in DSR with spreadlo, it had nothing to do with holos mitigation. But that doesn’t mean you just homogenise them further to make SGE broadly functional, you give people an actual strength of SGE to play it that dominates SCH. You differentiate not homogenise You even point to astral/umbral draw. Let me remind you THAT WAS MADE IN DT AND AST HAS FUNCTIONED FINE FOR 4 EXPANSIONS. There isn’t any sort of necessity behind squares actions, it’s laziness and limited design creativity. You can notice this with the regen healers. They simply do not have remotely close to the kit overlap the shield healers have and they still function as they are. Similarities should exist but there is no excuse for having a near one to one analogue of almost every skill

    And again with your philosophia example that’s the way you solved it with your mit plan. A use case of a skill in a mit plan is not a niche (unless it’s a hyper specific example like macrocosmos in P3). You may have consumed kerechole in close proximity so you couldn’t use kerechole but that doesn’t mean everyone did. “Another regen” isn’t a niche. I don’t know how to make this clearer. Your personal mitigation plan can’t be extrapolated as core game design which is why the “700 potency” example is not extrapolable. Did I use oppisition in my mit plan and not use the remaining healing because it wasn’t needed……yes. Does that actually mean anything outside of being an individual mit plan as our AST oppisitoined there regardless of which shield healer I was on. It doesn’t change my original overarching point that my SCH mit plan shouldn’t functionally work on SGE. Like I said in an earlier post, if I was actually trying on SGE I would have told our AST “don’t opposition there I can cover this with holos” but I’m not claiming my SCH mit plan is perfect on SGE, I’m claiming it’s broadly functional (90-95% of the way there) which IS a problem

    I also have no idea why you think “crisis management” gets higher, if you die above 82 the tank can just leave you dead on the floor while they play the party healer. Dungeon healing is literally a reverse curve being hardest at the very early levels
    (11)
    Last edited by Supersnow845; 02-26-2025 at 04:31 PM.
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #10633
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Astral/Umbral Draw is likely their response to combination of (1)players who wants not just damage cards to play around with; and (2)players who complain about RNG... on an RNG job since ShB/EW version dropped.

    (1) was addressed but very half baked considering they're just yet another heal/mit cooldowns that can't be manipulated by something like old Spread and Royal Road. If the cards are static then there's just no way to 'play around' with them. But by far the worst offender would be (2) because they caved in by warping a job identity when those people who don't like RNG could just play 2-3 other healers. Of course at the end of the day, SE are to ultimately to blame because it should've been their responsibility to properly parse why XYZ feedbacks are made and make proper changes (or don't) according to that—they are the ones who had the power to pull the levers.
    (2)
    Last edited by Rein_eon_Osborne; 02-26-2025 at 04:30 PM.

  4. #10634
    Player
    SongOfTheWind's Avatar
    Join Date
    Apr 2024
    Posts
    257
    Character
    Freja Heleh
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Ff14 doesn’t know what to do with pet jobs, so they butchered smn. Based on how they copied sch into sge and made all tanks the same - they also don’t know what to do with mits/shields outside of virtually one scenario, apparently.
    (0)

  5. #10635
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Maybe sometimes it better to agree to disagree and leave it at that? Last four/five pages of this thread are effectively the same post…
    ‘SGE is SCH’ ‘
    No it’s SGE’
    ‘Actually it’s SCH 3.5’
    ‘Super Wrong it is SGE v2.0’

    They both mostly suck to play. Maybe we could focus on that lol
    (6)

  6. #10636
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    671
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by miraidensetsu View Post
    And above all, #make-tank-buster-hurt-again
    Yes! I was doing EX3 prog the other day and watched a tank die repeatedly to the tank busters and thought "This is what all tankbusters should be like".
    (4)

  7. #10637
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Within the scope of normal content, Red Girl's and Her Inflorescence's tankbusters from Tower at the Paradigm's Breach are probably one of the hardest hitting of all TBs. Unsuspecting tanks usually ate dirt against that from what I could remember.
    (0)

  8. #10638
    Player
    YumieYumiki's Avatar
    Join Date
    Jan 2025
    Posts
    163
    Character
    Yumie Yumiki
    World
    Omega
    Main Class
    Rogue Lv 100
    So how's that healer strike going anyway?
    (2)

  9. #10639
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by YumieYumiki View Post
    So how's that healer strike going anyway?
    Still going.
    (6)

  10. #10640
    Player
    YarnMage48's Avatar
    Join Date
    Feb 2025
    Location
    Gridania
    Posts
    41
    Character
    Makoto Yumishi
    World
    Goblin
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    snip
    I literally listed off several examples of how Sage is unique from Scholar, so if you reached the conclusion that I was saying that Sage "has to be the same as Scholar" then I can only conclude that you really aren't reading what I'm writing.

    I'm done going in circles about this. You aren't listening to what I'm saying so there's no point in continuing this any further.

    You say that you aren't feeling heard either. Well I'm sorry but your spelling and grammar makes it very difficult to have any idea what you are saying. I don't know what "extrapolable" is supposed to mean and I can't even make a guess. At the very least you could look through your post for the red squiggly lines before hitting reply. There was also that one time I asked for additional details, in response to which to made a different claim entirely and then said "I don't know how to make it any clearer". If you aren't going to put effort into communicating your ideas clearly, well, you might not be understood. And that's a problem you are just going to have to figure out for yourself.

    "If I was actually trying on Sage". That's uh... that's a pretty incredible statement to make there. At this point I'm starting to wonder how much of you heal plans being "functional" was just your Astro being really good at healing.

    Actually, from the way you talk about healing Strayborough, it seems like you really aren't playing Sage to its potential. I really get the impression that you don't want to like Sage. And because you don't want to like it, well, you don't. Maybe I'm off base, but I don't see any other reason for not engaging with the class, and then saying that it's bad.

    Well, if it is the case that you don't want to like Sage, I certainly can't stop you. Anything more I have to say is going to fall on deaf ears. So. Enjoy being unhappy.

    I will go back to enjoying the game.

    Oh, since it needs to be spelled out, crisis management is keeping other players alive through mistakes, or rezzing them after too many mistakes. Why you think this would have something to do with healers dying I have no idea.
    (1)

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