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  1. #1
    Player
    OlafQuintessa's Avatar
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    Jul 2017
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    Olaf Quintessa
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    Kujata
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    Gladiator Lv 80

    Chaotic is midcore, in case you were wondering

    If ever there was confirmation that the producers are totally out of touch...

    “During the 6.x era, we received a lot of player feedback regarding a lack of midcore content, as well as a strong desire for more large-scale content,” he tells me. “The chaotic alliance raid is our direct response to these requests. With that in mind, we decided our target audience would primarily be those who fall somewhere between extreme trials and the first two savage encounters.."

    - Lead battle designer Masaki "Mr Ozma" Nakagawa
    https://www.pcgamer.com/games/final-...ons-and-raids/

    I know "midcore" is a somewhat nebulous term, but I think we all agree that challenging content for casuals to try that isn't extreme or savage is what the game really needs. So, how does the lead designer interpret this desire? More extreme/savage content, that you need to get 24 people together for so it's really hard to learn. I think we can give up on anything midcore in ffxiv to be honest.

    Yoshi, Ozma - midcore is not halfway between extreme and savage. If you want somewhere to start, think savage with half the mechanics, for 4-8 people. And don't get your raid team to test it, they'll just say it's easy. Find some willing casuals. Thank you.
    (25)
    Last edited by OlafQuintessa; 01-11-2025 at 11:49 AM.

  2. #2
    Player
    Evergrey's Avatar
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    Dec 2014
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    Limsa Lominsa
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    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I've always counted EX trials as midcore.
    So putting Chaotic halfway between EX and Savage would imo put it as a "high midcore/low hardcore".
    (18)

  3. #3
    Player
    Stanelis's Avatar
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    Oct 2011
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    Irvy Ryath
    World
    Ragnarok
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    Lancer Lv 85
    Quote Originally Posted by Evergrey View Post
    I've always counted EX trials as midcore.
    So putting Chaotic halfway between EX and Savage would imo put it as a "high midcore/low hardcore".
    The chaotic raid guide is like 30 minutes long. It's definitely not midcore content (especially with a 24 players requirement).
    (1)

  4. #4
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    Oscarlet Oirellain
    World
    Jenova
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    Warrior Lv 100
    Quote Originally Posted by Stanelis View Post
    The chaotic raid guide is like 30 minutes long. It's definitely not midcore content
    30 minutes does not make something hard. Alliance Raids themselves can sometimes take that long, yet they are not regarded as hard.

    The main thing even standing in the way of it being regarded as that is the tile phase due mostly to just a few mechanics which cause the majority of players not to be able to progress.
    (especially with a 24 players requirement).
    Normal alliance raids require 24 players. Delubrum Reginae, which was pretty good, also involved 24 players originally. Same with CLL. None of these were "impossibly difficult" for a casual player that doesn't normally play the game.

    It's really just a few mechanics in the tile phase in chaotic that really grind people's progress to a halt.
    (4)

  5. #5
    Player
    Xrono_Amber's Avatar
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    Jan 2025
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    Gridania
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    Xrono Amber
    World
    Phoenix
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    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    None of these were "impossibly difficult" for a casual player that doesn't normally play the game.
    Nah, I would say they were and still are. The key difference is, more experienced players had/have the ability to carry those who were unable to pass it by themself. I have friends who regularly die in dungeons and alliance raids. If I were to drag them into Delubrum Reginae, I would be able to lead them to victory. But not because they suddenly became great gamers. Because I would have the ability to raise them again and keep pushing, just like in dungeons and alliance raids.

    And I think this is the idea of "midcore" content we could realistically get and people would be relatively pleased with.
    (3)

  6. #6
    Player
    Stanelis's Avatar
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    Irvy Ryath
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    Ragnarok
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    Lancer Lv 85
    Quote Originally Posted by Jeeqbit View Post
    30 minutes does not make something hard. Alliance Raids themselves can sometimes take that long, yet they are not regarded as hard.

    The main thing even standing in the way of it being regarded as that is the tile phase due mostly to just a few mechanics which cause the majority of players not to be able to progress.
    Normal alliance raids require 24 players. Delubrum Reginae, which was pretty good, also involved 24 players originally. Same with CLL. None of these were "impossibly difficult" for a casual player that doesn't normally play the game.

    It's really just a few mechanics in the tile phase in chaotic that really grind people's progress to a halt.
    Main difference with Eureka and Delubrum reginae are a) there weren't only one boss and any particular boss weren't that complex and b) due to the fact there were several bosses, a raid leader could call the mechanics so even beginners could compete the raid c) raid leaders could make a recap of the mechanics before any particular boss.

    Also the fact that the guide is 30 minutes long show how many mechanics there are to learn and remember.
    (1)

  7. #7
    Player
    Jeeqbit's Avatar
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    Mar 2016
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    Oscarlet Oirellain
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    Jenova
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    Warrior Lv 100
    Quote Originally Posted by Xrono_Amber View Post
    they essentially want dungeon-bosses from Dawntrail, but made separately from said dungeons so it would "feel" cooler.
    It's more like:
    • Buff the damage output of the bosses.
    • Remove indicators (AoE indicators, tank buster indicators, how about stack indicators).
    • Make raid-wides kill the party without stuff like Reprisal and raid-wide mit
    That's really it. They'd still be pretty easy. Just wouldn't be holding your hand quite as much.

    The dungeons have actually been better in this regard since Shadowbringers, in that they have been willing to kill with things like Doom, stopped using orange telegraphs always, forcing you to observe your environment.

    The reason these dungeons don't satisfy midcore players is actually because it is just 1 dungeon that has to last 4 months. No matter how hard they make the dungeon, people become an "expert" at it and get extremely bored of it, because it's a scripted dance where the mechanics always happen the same way in the same order.

    For example, I had deaths in some of the Dawntrail expert dungeons initially. But if I do them now, after 7 months, I am extremely bored. I execute every mechanic flawlessly, as I watch a new or returning player struggle with it and they look up at me in awe that I'm not struggling with this thing I've done for 7 months.
    Quote Originally Posted by Xrono_Amber View Post
    The key difference is, more experienced players had/have the ability to carry those who were unable to pass it by themself.
    There is leeway for a few to be dead most of the time. The whole point is that if chaotic did not have those few mechanics that want everyone to be alive and doing a mechanic or had a little extra leeway, then it would allow this very thing (of being able to carry some people through).
    Quote Originally Posted by Stanelis View Post
    the fact that the guide is 30 minutes long show how many mechanics there are to learn and remember.
    Not necessarily.

    I've watched 10 minute dungeon guides (when I was new), which spent 2 minutes explaining each mechanic in the fight. Watching it made me very scared of the mechanic and unsure if I could do it right.

    When I did it, the mechanic lasted 3 seconds and was a joke - super easy even. The guide overcomplicated it with marker positions, arrows and everything. And it was super obvious in the moment... the guide was a waste of time!

    Once I got to the endgame and started doing new dungeons blind, I truly began to realize this. Guides weren't even needed. Just using your head is enough to figure them out usually.

    A guide could spend 30 minutes explaining mechanics that last a fraction of the time. Hector's savage guides usually last 20-30 minutes, but there are guides way shorter than that covering the same mechanics.

    If you subtract all the mechanics that are "obvious" (in-out aoes) or "stuff we all know" (like gazes, flares, tank buster indicators) or "stuff we'll learn in 1 pull", you can cut a guide down to just the important stuff that actually needs a guide.

    Back when I used to watch guides more, I would sift through it and identify which mechanics weren't obvious or that affected the tank (because many mechanics didn't affect tanks or didn't matter to them). The result was a very small list of things for me to remember, which I put in an echo macro in case I forgot.
    (2)
    Last edited by Jeeqbit; 01-11-2025 at 09:30 PM.

  8. #8
    Player
    BigCheez's Avatar
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    Oct 2021
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    Ul'Dah
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    Character
    Cheez Whiz
    World
    Twintania
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    Paladin Lv 100
    Quote Originally Posted by Stanelis View Post
    The chaotic raid guide is like 30 minutes long. It's definitely not midcore content (especially with a 24 players requirement).
    I find it really funny when people try to point at specific things or mechanics like this as if midcore is an incredibly strictly defined concept.

    You can clear it in PF within a few sessions. It's midcore.
    (4)

  9. #9
    Player
    OlafQuintessa's Avatar
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    Olaf Quintessa
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    Kujata
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    Gladiator Lv 80
    Extreme is not midcore. Full stop. I've run a largish community for casual players on Ravana and Kujata over the last few years and we've tackled all sorts of things, including extreme. So I've watched a lot of people encounter difficult content (me included, who is not particularly skilled). We've had our successes and failures. It takes a long time to learn extreme fights - not only do they demand a lot of skill (quite rightly), but it takes a looong time to fill learning parties. The joke goes that the savage part is organising 8 people to show up and do it. It takes a lot of commitment, and I respect that. But sitting in PF waiting for people to show up is a miserable way to spend an evening. Not to mention you can do everything right and still fail because of enrage. You really shouldn't have to execute perfect rotations and stress about parses for anything below hardcore stuff. Extreme is fine for what it is, but from my first hand experience it's too big a step up from the casual experience and it's not the middle ground between casual and savage/hardcore we need.
    (23)

  10. #10
    Player
    ForteNightshade's Avatar
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    Oct 2013
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    Limsa Lominsa
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    3,653
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    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by OlafQuintessa View Post
    Extreme is not midcore. Full stop. I've run a largish community for casual players on Ravana and Kujata over the last few years and we've tackled all sorts of things, including extreme. So I've watched a lot of people encounter difficult content (me included, who is not particularly skilled). We've had our successes and failures. It takes a long time to learn extreme fights - not only do they demand a lot of skill (quite rightly), but it takes a looong time to fill learning parties. The joke goes that the savage part is organising 8 people to show up and do it. It takes a lot of commitment, and I respect that. But sitting in PF waiting for people to show up is a miserable way to spend an evening. Not to mention you can do everything right and still fail because of enrage. You really shouldn't have to execute perfect rotations and stress about parses for anything below hardcore stuff. Extreme is fine for what it is, but from my first hand experience it's too big a step up from the casual experience and it's not the middle ground between casual and savage/hardcore we need.
    You say all this yet then posit that Chaotic is midcore when it's objectively harder than any Extreme released in the last six years.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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