so... did anything change? are healers better now? lmao topic didnt even get a 2nd glance from SE

so... did anything change? are healers better now? lmao topic didnt even get a 2nd glance from SE



Something something Leeches being too different.Same with SCH. Some of the quest dialog still refers to curing debuffs from NPCs with the line "Traditional restorative magicks may treat the symptoms, but not the underlying cause. To balance their humours, you must leech the impurities from their bodies." At least, so says GamerEscape's articles on the quest dialog. I have no idea why they felt the need to remove Leeches/Exalted Detriment and force us all to use Esuna, because it didn't save any buttons on the hotbars in the end
And let's not get started on WHM, who abandoned the 'elemental damage' aesthetic in favour of twinkly lights, which is fine if if were a burst phase or something, but Glare/Dia being the whole game for WHM now causes a conflict with RDM's lore. If RDM was made from the knowledge of WHMs and BLMs working together, surely we'd have VerGlare instead of VerStone? or VerDia instead of VerAero3? Some might say 'oh it's cos we went to the First and there was lots of Light there to use', to which I'd counter A: We're no longer on the First, and B: We had access to Glare 3 in The Void, the place where there is literally zero Light aether remaining, and bringing some back is the whole plot point of 5 patches worth of story
I was also talking about the light magic simply complementing WHM. I mentioned a while back that WHM should have their earth, wind, water and light magic to mirror BLM's fire, ice, lightning and dark magic. Having something like Holy being a finisher to a mini rotation would pay better homage to how the spell worked in previous titles while letting an earth spell like Quake take the place of their AoE. I would also love to see Aero 3 make a comeback and maybe be upgraded to Tornado.
The psycho in me also still yearns for WHM getting Ley Lines to play into a high potency stationary playstyle like BLM but that'll probably never happen.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.



I've always seen PoM as WHM's counterpart to Ley Lines, speeding up their GCD while it's active(and so it deserves a second charge too). It obviously doesn't chain them down to a small space like it, but its duration being half as long seemed like a trade-off that made sense.
At any rate I also wish WHM was a turret healer to mirror BLM, though it probably could've used more instant cast resources had they kept the 2.5s casts. Lilies mirror Polyglot in that sense, but it was still lacking a triplecast and thundercloud/firestarter.
GlareIV I think has the potential to work as a Triplecast counterpart if they put it behind a different skill, and they could've expanded on Freecure to mirror Thundercloud/Firestarter, with current Thin Air guaranteeing a proc like Sharpcast.



I know POM is meant to serve as their Ley Lines but it's just so boring and unrewarding compared to playing smart and knowing when to drop your circle so you can get maximum value out of the job. I think them being 2.5 sec would be ok since Aero, Aetherial Shift, and Lily movement tech/Afflatus Misery can help a lot with movement.I've always seen PoM as WHM's counterpart to Ley Lines, speeding up their GCD while it's active(and so it deserves a second charge too). It obviously doesn't chain them down to a small space like it, but its duration being half as long seemed like a trade-off that made sense.
At any rate I also wish WHM was a turret healer to mirror BLM, though it probably could've used more instant cast resources had they kept the 2.5s casts. Lilies mirror Polyglot in that sense, but it was still lacking a triplecast and thundercloud/firestarter.
GlareIV I think has the potential to work as a Triplecast counterpart if they put it behind a different skill, and they could've expanded on Freecure to mirror Thundercloud/Firestarter, with current Thin Air guaranteeing a proc like Sharpcast.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.




That’s exactly what ShB WHM was and the community absolutely hated it because they refused to see that Lily’s were an absolute gain because they were movement tools and weave slots even if they were immediate lossesI know POM is meant to serve as their Ley Lines but it's just so boring and unrewarding compared to playing smart and knowing when to drop your circle so you can get maximum value out of the job. I think them being 2.5 sec would be ok since Aero, Aetherial Shift, and Lily movement tech/Afflatus Misery can help a lot with movement.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



Speaking of which, I understand there's folks who don't want it changed back now, but were there threads and posts demanding for the 1.5s cast across the role on the english boards in the past? I recall finding a thread discussing reducing the cast time a little bit to make slidecasting easier, but its OP explicitly stated they didn't want it to be enough to include the weave.
I do remember seeing them when lurking the forums, but they were relatively small in number. I just hate how uniform the decision was; WHM could've used more weave space, but it shouldn't have been from a cast time reduction in Glare, rather it should've had additional damage spells and resources that needed to be carefully spent if you needed to move. But that involves giving more damage buttons, so Square obviously decided against it.Speaking of which, I understand there's folks who don't want it changed back now, but were there threads and posts demanding for the 1.5s cast across the role on the english boards in the past? I recall finding a thread discussing reducing the cast time a little bit to make slidecasting easier, but its OP explicitly stated they didn't want it to be enough to include the weave.



If memory serves, lilies were a loss up until EW because the potency of Misery didn't match the 3 GCD dps deficit. Instead of just making lilies neutral, CBU3 decided to make all cast times faster on top of that change. People were only complaining about Misery's potency and the team overcompensated.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.




I don't think possible to make lily anymore 'neutral' than today's iteration due to the nature of 2m raidbuff consolidation across all the jobs (it's still not outright neutral lol). It's just straight up a gain now so long 1 misery can be dumped into the window.If memory serves, lilies were a loss up until EW because the potency of Misery didn't match the 3 GCD dps deficit. Instead of just making lilies neutral, CBU3 decided to make all cast times faster on top of that change. People were only complaining about Misery's potency and the team overcompensated.
I personally still maintain the idea that the abundance of lossless heal introduced from AST's kit was a mistake. There should be lossless healing but they should be kept in check rather than given to us like candies. 75p loss on using lily wouldn't be seen as badly as today if heal button aren't so black and white.



I was rarely averse to using GCD heals with AST even in ShB since it was just normal to lose personal dps by healing with the other two. They also added Horoscope then, which just encourages using either Helios too, so the overall design certainly didn't feel like they wanted us to do lossless healing, at least.
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