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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,273
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    What I noticed with SCH's "jank" when leveling it is that almost all of it can be attributed to hotbar bloat. I tried mapping my SCH hotbar in a way that matched how my SGE hotbar is set up, but it kept pushing back. I would always end up with some actions that I could not find a comfortable place to up them without moving something else. Trying to make a mental model of what everything does, and how they interact with each other was incredibly frustrating. I felt like an idiot, like I'm not big enough nerd to understand it. So I think just doing some tidying up on SCH hotbars, commit to certain ideas, and clean up some redundancies would do a lot of heavy lifting in terms of cleaning up the "jank" -- especially if we want a little more offensive actions, and mechanics.

    Learning or relearning a nnew class should be a fun experience, and not like trying to navigate the mogstation.
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    Last edited by mallleable; 11-20-2024 at 02:12 PM. Reason: closing thought

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,632
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by mallleable View Post
    What I noticed with SCH's "jank" when leveling it is that almost all of it can be attributed to hotbar bloat. I tried mapping my SCH hotbar in a way that matched how my SGE hotbar is set up, but it kept pushing back. I would always end up with some actions that I could not find a comfortable place to up them without moving something else. Trying to make a mental model of what everything does, and how they interact with each other was incredibly frustrating. I felt like an idiot, like I'm not big enough nerd to understand it. So I think just doing some tidying up on SCH hotbars, commit to certain ideas, and clean up some redundancies would do a lot of heavy lifting in terms of cleaning up the "jank" -- especially if we want a little more offensive actions, and mechanics.

    Learning or relearning a nnew class should be a fun experience, and not like trying to navigate the mogstation.
    I think that’s intentional design of SCH, it has a lot of skills but very little actual bloat

    About the only skill I think you’ll find most people agree is bloat is blessing
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    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,273
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    About the only skill I think you’ll find most people agree is bloat is blessing
    Maybe a really whacky idea, but I think they could cut Energy Drain, and Ruin II, and replace them with a reworked version of Miasma. Just make a simple GCD that applies a dot, but the catch is that the dot debuff can stack on itself with multiple applications. Having to apply it two or three times also means the timer naturally desyncs from Biolysis' timer.
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