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  1. #1
    Player
    Hellebore_Ghrian's Avatar
    Join Date
    Apr 2019
    Posts
    130
    Character
    Hellebore Ghrian
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by currentlemon View Post
    I’ve haven’t posted in several days due to being on vacation. What the heck is going on here?

    Anyways, with DT on the way in a few weeks, I hope to see some nerfs to Tank sustain / mitigation, DPS included. This is just me forming my opinion after watching Zepla’s video, but that’s my gut feeling right now.

    I don’t want tank sustain removed from the game. I’m fine with it so long as it doesn’t impede the healer role, like WAR’s bloodwhetting. SE can either tone down the healing potencies of those sustain abilities or increase the cooldown so the tanks won’t have access to them so soon after use.

    Again, these are just nerfs to the job. Nerfs are not that big of a deal. You can adapt / play around nerfs.
    Anticipating some next posts :

    Quote Originally Posted by Kazmarek View Post
    "just stop playing (healers)"
    "do not touch my precious immortal warrior"
    "Unsub if you're not happy."
    (14)
    Healer? What do you even need one for?

  2. #2
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by PercibelTheren View Post
    Posts openly inflammatory thing on a public forum. Gets mad when someone responds to it. Can't make this stuff up.
    People defended her only for her to spew "just unsub" argument again smh
    (7)

  3. #3
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Local_Custard View Post
    huh funny you say that because I was unsubbed for a time (not on purpose- that is how long my laptop was out of commission. My laptop has since then been working very nicely.) and could not post on the forums. So you may want to review what you say before spreading misinformation.
    Funny thing was, I was away for a couple of weeks recently and couldn't log in. When I came back it took ages for the forums to realise I had logged into the game. So despite being subbed, I couldn't use the forum. They're "technically right" in that the forum doesn't care for sub, it cares for game activity. But because game activity requires a sub, it still means the forum requires the sub.
    (6)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  4. #4
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    424
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ty_taurus View Post
    And yet the thread is full of supporters who've cleared Savage, some even Ultimate. The argument is about wanting healer gameplay to always be fun. Not only fun when grinding the hardest content in the game.
    But taking that into account makes arguing in bad faith way harder, they can't do that!
    (5)

  5. #5
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by XiaoShengwu View Post
    i am specifically against further damage abilitys & skills being added to healers as it is (from my point of view) counterproductive to the original purpose of the class. We have enough of them already.
    Would you be happy playing a SMN job with fewer healing buttons?

    My gut feeling is that most players would prefer something like SMN + 4/5 healing buttons versus 14/15 healing buttons + 4/5 DPS buttons.
    (1)

  6. #6
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by HighlanderClone View Post
    My gut feeling is that most players would prefer something like SMN + 4/5 healing buttons versus 14/15 healing buttons + 4/5 DPS buttons.
    I know this is a bit delayed, but I've been wanting to respond to this, since it's a very interesting question in the current context.

    And as far as "gamers in general", as a nebulous whole population on planet Earth, I think that your instinct may well be correct.

    But the problem here is that, while we don't have "hard numbers", there is definitely some segment of the FFXIV Healer population that quite literally and very confidently will assert that they'd rather have the latter of your two options. Anecdotally at least, I've seen such affirmations come up multiple times, not just in discussion sites, but also just conversations flying-around in-game.

    I think that such opinions may also be a "visibly" larger portion on the JP side of the discussions, but I don't have enough personal experience with JP viewpoints to be able to state that confidently. It's an impression that I've seen carried-over by players who have taken part in or observed JP discussions, though.

    ———————————————————

    If you then assume that the developers are consciously trying not to upset anyone — no matter how unrealistic that sort of approach is in actual practise — then it puts the design situation in a position where assumptions about gameplay engagement that seem "obvious" can actually be incorrect for some portion of the Healer population, who genuinely would prefer to receive nothing but Panhaima 3, Quantum Physick, Supercollective Unconscious, and High Cure 1 as their 8.0 upgrades, even if there's mathematically or objectively absolutely no need for them in the course of most encounters in the game.

    Because, for some FFXIV Healer Players, their Job identity literally is just, "I can Heal things", and they consider an expansion to only be providing them interesting upgrades if those upgrades provide more Healing.

    It's hard to remember now, but there was actually a vocal backlash from some Healers during Heavensward about Level 51-60 providing offensive upgrades, complaining that they wanted Healing tools, not DPS tools. I think that the debates that combusted from the HW design led to a lot of the Stormblood design decisions for Healers, which in retrospect you can now see as just a "middle-step" along the way to what the developers really wanted to do, which finally "finished" in Shadowbringers.

    ———————————————————

    But you can't just assume "Well, then the developers are doing the correct thing", because it needs to be remembered that there were also a lot of Healers during Heavensward who reacted to upgrades like Broil, Aero 3, and Assize with excitement, and prided themselves on being able to turn into avatars of destruction while inside Cleric Stance. Even today, there's endless memes about the thrill that even the most "casual" White Mage gets from activating Afflatus Misery.

    I think that we're still seeing the fallout of the fact that SE basically, in ARR and HW, provided players with a very different approach to MMO Healer design — or at least in-combat functionality — compared to traditional MMOs, even WOW. And for some of the audience, that design felt fresh and interesting and fun.

    But for other parts of the audience, it felt like a betrayal of the expectations that they had been conditioned-into when imagining what it means to choose a "Healer Class".

    And so, following the sustained HW backlash from a certain portion of Healers, SE slowly seemed to acknowledge, "I suppose people are correct. Our Healers don't feel like other Healers in other MMOs," and then ultimately seemed to decide, "And that difference is a bad thing."

    But by that point, SE had already built the fundamentals of their entire system around a certain vision for Healing in FFXIV. And rather than properly-dismantling that system and rebuilding it from scratch to support "real Healing", SE instead just took the corner-cutting approach of removing Healers DPS tools, no longer giving them new DPS tools as expansion upgrades, and began a habit of giving them more and more Healing tools — all as a naïve attempt to imitate what made "Healers feel like Healers" in other games.

    I think that the compounding effects of that have been a slow downward-spiral ever since, and at this point, I'm not exactly sure how it can be effectively-resolved without either keeping one portion of Healers perpetually-disappointed, provoking the other portion of Healers that like it this way, or refactoring the entire combat system to an extent that I don't think CBU3 has either the resources or the appetite to engage in.

    Quote Originally Posted by Kazmarek View Post
    Wait hang on one last post because this is incredibly funny to me, what if they added a button to warrior that did a lot of damage to everything in the area. Mobs, the boss, and of course, party members.
    Now, see, this is productive. That would be unironically entertaining and on-theme.

    It would never fly in modern FFXIV design, because anything that could generate "blame" is clearly seen as taboo to CBU3, but that's the sort of creative Action design that MMOs used to liberally-experiment with in the more "Wild West" days of the genre.
    (5)
    Last edited by Eorzean_username; 06-19-2024 at 04:09 PM.

  7. #7
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,783
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Eorzean_username View Post
    I think that the compounding effects of that have been a slow downward-spiral ever since, and at this point, I'm not exactly sure how it can be effectively-resolved without either keeping one portion of Healers perpetually-disappointed, provoking the other portion of Healers that like it this way, or refactoring the entire combat system to an extent that I don't think CBU3 has either the resources or the appetite to engage in.
    I kinda feel like if they had just given every healer a new DoT that wasn't locked behind a 2 minute cooldown we never would have gotten this thread. Maybe make it an AoE for WHM and AST but give SCH another single target and Bane. People would've at least had something to be happy about.
    (4)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,970
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fawkes View Post
    I kinda feel like if they had just given every healer a new DoT that wasn't locked behind a 2 minute cooldown we never would have gotten this thread. Maybe make it an AoE for WHM and AST but give SCH another single target and Bane. People would've at least had something to be happy about.
    This is kinda the biggest reason why I don’t understand why so many people so strongly oppose us. We aren’t asking for the world, hell you could return old fluid aura (without the knock back) and aero 3 for WHM and that would literally be plenty

    We are asking for such a minimal baseline improvement and people still feel the need to oppose us so strongly

    Would any other role tolerate what amounts to potency upgrades on their 1-2-3 for the last 3 expansions
    (22)

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by XiaoShengwu View Post
    Allow for some potency adjustments to bring healers back into a good spot of relavency.
    a good start to "relevancy" would be to stop giving more powerful healing abilities to non healing classes.
    (5)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    XiaoShengwu's Avatar
    Join Date
    Apr 2021
    Location
    Kugane
    Posts
    96
    Character
    Saito Soji
    World
    Coeurl
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kes13a View Post
    a good start to "relevancy" would be to stop giving more powerful healing abilities to non healing classes.
    i fully agree with you. it would indeed be a good start.
    (2)

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