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  1. #9631
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,521
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 90
    They managed to make WHM even more boring, wow.
    (0)

  2. #9632
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Instant Esuna, eh? But it still consumes the GCD, so... why is this a change, again? Oh right, so that in upcoming ultimate when doing DDR healers can dispel stuff on the run. Screw the rest of the game and unique casting animation.

    1.5 s Holy cast. Great, even less thinking! And hooray for another twitchy spellcasting animation, just like Glare!

    Healers buffs range increasing... just make them room-wide like Temperance already, why even bother with those marginal changes? Just to have patch notes have something written in healer section?

    How's that "game being too stress-free is bad for FFXIV" going, Yoshi-P?
    (1)

  3. #9633
    Player
    Wyti's Avatar
    Join Date
    Jun 2017
    Posts
    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    How nice of them to improve hit detection across the board, a shame they forgot about Benediction, fairy spells or Divine Benison shield, and maybe others.
    But oh well you need to play a healer to notice that, clearly nobody did.
    (1)

  4. #9634
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Holy: Cast time has been reduced from 2.5 to 1.5 seconds.
    Holy III: Cast time has been reduced from 2.5 to 1.5 seconds.


    The cast time was fine. It added some real flavor to the spell. *sigh*

    Esuna: Cast time has been made instant.
    On the one hand: It is actually okay if a spell caster has to stand still to cast a spell.

    On the other hand: I could be okay with a systematic approach to cast times where weaker spells, learned earlier in the leveling process eventually become something akin to cantrips from D&D (the last I played was 3.5e, so cut me some slack on the comparison), whereas more recent, presumably more powerful spells have longer cast times. Emphasis on systematic approach.
    (2)

  5. #9635
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,507
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Glare III : Potency has been increased from 330 to 340.
    Healers are so fucking back woo


    But yea, the patch notes are instead of trying to bring Healers back, they're buffing Tanks to compensate for the lack of Healers.
    (1)
    Last edited by CaptainLagbeard; 11-12-2024 at 09:38 PM.

  6. #9636
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,246
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.

    When we'll get instant cast GCD heals and fillers, yo?
    (2)

  7. #9637
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,507
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Imagine playing a spellcaster and not wanting to stand still and cast spells.
    Well they already have the mindset that people play Healer because they don't want to heal, as it's consistently becoming the Tanks job to keep themselves alive... So why not add to that and just remove cast times as well...
    (0)

  8. #9638
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.

    That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
    (1)

  9. #9639
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.

    When we'll get instant cast GCD heals and fillers, yo?
    8.0: Glare becomes instant cast.
    9.0: Glare becomes an auto attack.
    (0)

  10. #9640
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,672
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by BigCheez View Post
    8.0: Glare becomes instant cast.
    9.0: Glare becomes an auto attack.
    10.0: Glare becomes a damage aura affecting all targets within 20 yalms.
    (0)

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