They managed to make WHM even more boring, wow.



They managed to make WHM even more boring, wow.


Instant Esuna, eh? But it still consumes the GCD, so... why is this a change, again? Oh right, so that in upcoming ultimate when doing DDR healers can dispel stuff on the run. Screw the rest of the game and unique casting animation.
1.5 s Holy cast. Great, even less thinking! And hooray for another twitchy spellcasting animation, just like Glare!
Healers buffs range increasing... just make them room-wide like Temperance already, why even bother with those marginal changes? Just to have patch notes have something written in healer section?
How's that "game being too stress-free is bad for FFXIV" going, Yoshi-P?
How nice of them to improve hit detection across the board, a shame they forgot about Benediction, fairy spells or Divine Benison shield, and maybe others.
But oh well you need to play a healer to notice that, clearly nobody did.



Holy: Cast time has been reduced from 2.5 to 1.5 seconds.
Holy III: Cast time has been reduced from 2.5 to 1.5 seconds.
The cast time was fine. It added some real flavor to the spell. *sigh*
On the one hand: It is actually okay if a spell caster has to stand still to cast a spell.Esuna: Cast time has been made instant.
On the other hand: I could be okay with a systematic approach to cast times where weaker spells, learned earlier in the leveling process eventually become something akin to cantrips from D&D (the last I played was 3.5e, so cut me some slack on the comparison), whereas more recent, presumably more powerful spells have longer cast times. Emphasis on systematic approach.
Healers are so fucking back wooGlare III : Potency has been increased from 330 to 340.
But yea, the patch notes are instead of trying to bring Healers back, they're buffing Tanks to compensate for the lack of Healers.
Last edited by CaptainLagbeard; 11-12-2024 at 09:38 PM.





Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.
When we'll get instant cast GCD heals and fillers, yo?![]()
Well they already have the mindset that people play Healer because they don't want to heal, as it's consistently becoming the Tanks job to keep themselves alive... So why not add to that and just remove cast times as well...




I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.
That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
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