

"We know healers out there have really been asking for changes, we've been listening. Please enjoy accelerated mp regen!"
This is the only change they'll recieve for the next 6 months.




Dancing around the issue as per usual. Very CBU3-esque.


I have a feeling that in Japan, the healer role is viewed as the girlfriend / wife job so they keep it as simple as possible.
I wish it wasn’t that way but that’s the vibes I get when I talk about wanting to do more as a healer that does not involve more dps.


It's my ultra-copium take that they're intentionally not commenting on it so they can subtly add more complexity to one healer in a surprise rework to gauge how well received the changes are.
If it ends up being overwhelmingly popular, then they know that's what the people want, and can slowly re-homogenize the rest of the healers into that new design paradigm.
White Mage is naturally the simple healer, so that's probably not happening. Sage is only in it's second expansion, so an extensive rework is not too likely. Astro just got a rework, so no way there.
But Scholar has been getting a ton of feedback for years about how strangely designed it is. (not even saying it's poorly designed. Just that everything in it fits together weirdly) and has even had a history of being very DPS heavy before Shadowbringers.
I only worry that if this happens, it'll be hard to find a group as a newly returned scholar main with how many others will probably be playing Scholar too.
Like I said, this is some industrial grade copium though, but at risk of abusing a cliche: The silence is deafening. They haven't even given a token "we're looking into it" or "nah, go play ultimates." I think they just don't want to set expectations in any sort of build-up to this change. Look at how the community took "we'll be focusing on job identity in 8.0" and telephone'd it into "we're getting an every class rework in 8.0"



I have no issue with teaching a new player about MP/GCD efficiency, that's fine and it's a good habit to have.I'm a bit confused about your bottom paragraph, Aravell. For the safety net reasoning, I won't yell at the player for using it just in case of uncertainty of unfamiliar mechanics and / or party gear strength towards the dungeon at hand.
I was discussing what healing tools end up being most efficient to use. When it comes down to it, Medica 2 / 3 and Regen along with the equivalents for AST usually end up being middle of the road. Not just because it uses GCDs that DPS tools use, but also because of the mana usage. Apologies if the mana usage intent reason wasn't clear enough from me. There was even a time on SGE I used Haima on the tank for extra safety on a final boss so I could hard cast a raise (Egeiro?) on the dead DPS with no worries. I believe the boss wasn't doing any AoE damage at the time, so the Eukrasian Prognosis wasn't needed yet. We gotta remember that raising players is thirsty on mana, so teaching the new players to be mana efficient can also help with this. I understand WHM may have a little less issue with this due to Thin Air again, but we don't always have one with us.
What I'm against is calling things "a trap", because that kind of wording would encourage people to fully avoid something, which could lead to bad habits forming. Especially with so many people holding damage output in a disproportionately high level of importance.
Call Medica II inefficient in most cases. It is.
Call Medica II an MP hog. It is
But a trap it is not. It has general uses.



Indeed, the freecure trait is a trap while meeica 2/3 is just extremely niche for tue most part, in part because they just keep adding ogcds to healers and other classes.
Of course, now we know the no healer top certainly hit a nerve or two in regards to lb gauge generation now being nil if you have duplicate clsses. It most certainly isn't the only reason but I'm sure it started conversation around it.


The lb gen for ulti is really just dunking on such a small subset of people it's funny
Why fix the actual underlying issue when you can slap a bandaid on the problem?
I'm just waiting for the no healer clear where they replace them with jobs that aren't duplicates so we ultimately end up with an enforced party composition of 2 tanks, 2 healers and 4 dps, lol.



That is most certainly the take healers are receiving from Japan. Just look at the gear designed for healers. It's all feminine.
Now, I'm not bothered by that. It's just something I noticed.
The developers automatically assume healers are played by women. It's not a leap in logic to assume that's a big reason why the healing jobs are in the state they are in and why so much of our feedback has been misunderstood.

If we do get a healer who does let a DPS die because they queued as another DPS, I'll try to let them know they made a mistake with their MP if they ask. The 2400 mana cost and the 15% stat debuff inflicted on the other player should be sufficient reasons to explain why the fight is taking longer instead of clearing faster. Although I think the trap wording was just used to describe how the Medica 2/3 was used. Admittedly, it may be the wrong word to use with inefficient being better. There's probably many different things a new player thinks about that would be logical to understand for us.
Rein pointed out some of them do not usually notice the HoT buff they place, so they might spam cast it. The reasoning they may give may be "easier range" and less mana usage than Cure 3 with the notion that Medica 2 ought to replace Medica 1 completely. Since they don't know what a HoT is, it may be construed as too slow or ineffective to them without seeing immediate results. It may even be possible that oGCD vs. GCD usage is not known to them either, so they just use what was familiar at the start of their experience. Since most single player RPG games usually do not have anything that compares to an oGCD other than just raw Speed / Agility.
Some players may have played a game where you could stack some things longer or with a stronger potency if you spam the same spell and figured the same would apply here (Disgaea buffs essentially). In which case, we should let them know they can stack HoTs , but through the usage of Regen and Asylum together with Medica 2/3.
Then we have the Warcraft healers like I was who were used to the constant stream of damage that happened. Even casting Holy stun confetti is scary to think of because tanks have sometimes died within 5 seconds if we clog up our GCDs with any DPS at all. The auto attacks from bosses were that high in the second classic expansion Wrath of the Lich King. This one may be hard to simply tell the player that we only have about a quarter to half the healing compared to that. That might still be too generous of an estimate, sometimes. Overtime, they should be able to notice the very high overhealing being done with the 100% HoT uptime and nobody ever reducing below 100% HP for more than 3 - 5 seconds.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



