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  1. #9611
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well, we got a feq days before the full patch notes. I just find it humorous that of all the things that they are focused on for this patch, it's healer mp.
    "We know healers out there have really been asking for changes, we've been listening. Please enjoy accelerated mp regen!"

    This is the only change they'll recieve for the next 6 months.
    (3)

  2. #9612
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,978
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Dancing around the issue as per usual. Very CBU3-esque.
    (2)

  3. #9613
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,489
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I have a feeling that in Japan, the healer role is viewed as the girlfriend / wife job so they keep it as simple as possible.

    I wish it wasn’t that way but that’s the vibes I get when I talk about wanting to do more as a healer that does not involve more dps.
    (4)

  4. #9614
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Dancing around the issue as per usual. Very CBU3-esque.
    It's my ultra-copium take that they're intentionally not commenting on it so they can subtly add more complexity to one healer in a surprise rework to gauge how well received the changes are.
    If it ends up being overwhelmingly popular, then they know that's what the people want, and can slowly re-homogenize the rest of the healers into that new design paradigm.
    White Mage is naturally the simple healer, so that's probably not happening. Sage is only in it's second expansion, so an extensive rework is not too likely. Astro just got a rework, so no way there.
    But Scholar has been getting a ton of feedback for years about how strangely designed it is. (not even saying it's poorly designed. Just that everything in it fits together weirdly) and has even had a history of being very DPS heavy before Shadowbringers.
    I only worry that if this happens, it'll be hard to find a group as a newly returned scholar main with how many others will probably be playing Scholar too.

    Like I said, this is some industrial grade copium though, but at risk of abusing a cliche: The silence is deafening. They haven't even given a token "we're looking into it" or "nah, go play ultimates." I think they just don't want to set expectations in any sort of build-up to this change. Look at how the community took "we'll be focusing on job identity in 8.0" and telephone'd it into "we're getting an every class rework in 8.0"
    (2)

  5. #9615
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,026
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Tigore View Post
    I'm a bit confused about your bottom paragraph, Aravell. For the safety net reasoning, I won't yell at the player for using it just in case of uncertainty of unfamiliar mechanics and / or party gear strength towards the dungeon at hand.

    I was discussing what healing tools end up being most efficient to use. When it comes down to it, Medica 2 / 3 and Regen along with the equivalents for AST usually end up being middle of the road. Not just because it uses GCDs that DPS tools use, but also because of the mana usage. Apologies if the mana usage intent reason wasn't clear enough from me. There was even a time on SGE I used Haima on the tank for extra safety on a final boss so I could hard cast a raise (Egeiro?) on the dead DPS with no worries. I believe the boss wasn't doing any AoE damage at the time, so the Eukrasian Prognosis wasn't needed yet. We gotta remember that raising players is thirsty on mana, so teaching the new players to be mana efficient can also help with this. I understand WHM may have a little less issue with this due to Thin Air again, but we don't always have one with us.
    I have no issue with teaching a new player about MP/GCD efficiency, that's fine and it's a good habit to have.

    What I'm against is calling things "a trap", because that kind of wording would encourage people to fully avoid something, which could lead to bad habits forming. Especially with so many people holding damage output in a disproportionately high level of importance.

    Call Medica II inefficient in most cases. It is.
    Call Medica II an MP hog. It is
    But a trap it is not. It has general uses.
    (4)

  6. #9616
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Indeed, the freecure trait is a trap while meeica 2/3 is just extremely niche for tue most part, in part because they just keep adding ogcds to healers and other classes.

    Of course, now we know the no healer top certainly hit a nerve or two in regards to lb gauge generation now being nil if you have duplicate clsses. It most certainly isn't the only reason but I'm sure it started conversation around it.
    (0)

  7. #9617
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    The lb gen for ulti is really just dunking on such a small subset of people it's funny
    (1)

  8. #9618
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,052
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Maltothoris View Post
    Of course, now we know the no healer top certainly hit a nerve or two in regards to lb gauge generation now being nil if you have duplicate clsses. It most certainly isn't the only reason but I'm sure it started conversation around it.
    Why fix the actual underlying issue when you can slap a bandaid on the problem?

    I'm just waiting for the no healer clear where they replace them with jobs that aren't duplicates so we ultimately end up with an enforced party composition of 2 tanks, 2 healers and 4 dps, lol.
    (1)

  9. #9619
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Hyperia View Post
    I have a feeling that in Japan, the healer role is viewed as the girlfriend / wife job so they keep it as simple as possible.

    I wish it wasn’t that way but that’s the vibes I get when I talk about wanting to do more as a healer that does not involve more dps.
    That is most certainly the take healers are receiving from Japan. Just look at the gear designed for healers. It's all feminine.

    Now, I'm not bothered by that. It's just something I noticed.

    The developers automatically assume healers are played by women. It's not a leap in logic to assume that's a big reason why the healing jobs are in the state they are in and why so much of our feedback has been misunderstood.
    (4)

  10. #9620
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    If we do get a healer who does let a DPS die because they queued as another DPS, I'll try to let them know they made a mistake with their MP if they ask. The 2400 mana cost and the 15% stat debuff inflicted on the other player should be sufficient reasons to explain why the fight is taking longer instead of clearing faster. Although I think the trap wording was just used to describe how the Medica 2/3 was used. Admittedly, it may be the wrong word to use with inefficient being better. There's probably many different things a new player thinks about that would be logical to understand for us.

    Rein pointed out some of them do not usually notice the HoT buff they place, so they might spam cast it. The reasoning they may give may be "easier range" and less mana usage than Cure 3 with the notion that Medica 2 ought to replace Medica 1 completely. Since they don't know what a HoT is, it may be construed as too slow or ineffective to them without seeing immediate results. It may even be possible that oGCD vs. GCD usage is not known to them either, so they just use what was familiar at the start of their experience. Since most single player RPG games usually do not have anything that compares to an oGCD other than just raw Speed / Agility.

    Some players may have played a game where you could stack some things longer or with a stronger potency if you spam the same spell and figured the same would apply here (Disgaea buffs essentially). In which case, we should let them know they can stack HoTs , but through the usage of Regen and Asylum together with Medica 2/3.

    Then we have the Warcraft healers like I was who were used to the constant stream of damage that happened. Even casting Holy stun confetti is scary to think of because tanks have sometimes died within 5 seconds if we clog up our GCDs with any DPS at all. The auto attacks from bosses were that high in the second classic expansion Wrath of the Lich King. This one may be hard to simply tell the player that we only have about a quarter to half the healing compared to that. That might still be too generous of an estimate, sometimes. Overtime, they should be able to notice the very high overhealing being done with the 100% HoT uptime and nobody ever reducing below 100% HP for more than 3 - 5 seconds.
    (0)

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