Maybe it's just the way you talked about how you don't want resource management for healers, but didn't suggest anything else aside from "Decision making" which is so nebulous, it's borderline meaningless. You even make it seem like you're only talking about the decision to heal or dps and which to use with "What I find interesting is decision making - finding out whether I should be healing or DPSing at a moment in time, and which specific heal/DPS skill to use/optimize"
This is something we already have in some form, I hope we can agree that we need more of it. (even for DPS skills in Energy drain optimization, the lower range of Phlegma, and the Lilies being a damage gain if used properly)
Maybe you don't consider cooldown timers and burst windows to be resource management. Maybe something like "use skill right as it comes off cooldown" is what you're after instead of "use skill Y after you've used 5 of skill X to fill up the meter", which I don't fundamentally have an issue with. This is why a simple "Nope- been there, done that- it holds no interest for me" probably wasn't the best choice of wording.
The point is that you don't try to offer anything to the conversation. You just chime in with how you don't want that certain kind of complexity, and leave it at that.



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