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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,395
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    TBF, some of the 'healer gauges' are... barely a gauge in the first place. WHM's could be replaced with Solace and Rapture being a 'charged action' like Tetra/Benison have charges, with the tooltip text of 'Solace and Rapture share charges, with a recharge time of 20s' and 90% of the function of the Job Gauge is encompassed there. The only thing left would be 'do you have Misery ready'. The suggestion I made above, of a 0-100 gauge on WHM, actually gives it parity with other healers, who have 2 gauge elements (eg SCH has Fey Gauge and Aetherflow, SGE has Addersgall/Addersting, AST has Major/Minor sides of the Arcana Gauge I guess)

    But even with those gauges we have now, some of them are so hollow and devoid of 'function', for example, SCH's Fey Gauge is used on exactly one action. SGE's Addersting is used on exactly one action. The WHM gauge I mentioned above would be used on one action too, but at least it'd be a very cool feeling action (unlike Toxikon), given that it would be a big heal, restore MP, grant access to three very cool looking attacks (Quake Flood and Tornado) and be damage neutral because of it

    But I do agree, not every job 'needs' a gauge. Some of the gauges do feel a bit 'tacked on', eg PLD or WHM. I think it's entirely possible to create a job that doesn't need a gauge, because all of its gameplay is intuitive enough that you don't need this 'control panel' of information reminders about your job's gameplay status. But, SE's set a precedent that 'every job needs to have a gauge, even if their gameplay doesn't really support the existence of one' so here we are
    (3)
    Last edited by ForsakenRoe; 10-27-2024 at 01:55 AM.