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  1. #9501
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    We do have 21 classes all together for 100, so there may be room to discuss some of them relying less on the gauge resources. Although from my time in Warcraft, the classes tend to rely on RNG procs in addition to short cooldowns as an alternative to create rotation variance. Kind of like how the DNC gets Reverse Cascade and Fountainfall.

    It's been a while, but this is another thing I vaguely remember. They also added some form of real time proc system that checks if you got a proc yet and increases the probability every time you fail to get it. The probability resets back to the original value once you finally get the proc. This was also applied to their personal loot system for PuG groups too. When you start a major fight, I believe they did allow the probability to spike to 100% at first, then it drops down to its original value afterwards.
    (0)

  2. #9502
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    There's more than one way to design a job kit aside from purely gauge management.

    Just listing off what I can think of right now, we could have:
    - Rigid sequential rotation
    - Free-form timer juggling
    - Strict cooldown management
    - Resource/gauge management
    - Chance-based proc gameplay

    I don't think every job NEEDS a gauge and SE forcing every job to have a job gauge did more harm than good in the end.
    (2)

  3. #9503
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    There's more than one way to design a job kit aside from purely gauge management.

    Just listing off what I can think of right now, we could have:
    - Rigid sequential rotation
    - Free-form timer juggling
    - Strict cooldown management
    - Resource/gauge management
    - Chance-based proc gameplay

    I don't think every job NEEDS a gauge and SE forcing every job to have a job gauge did more harm than good in the end.
    when you design all jobs to be identical, if one has a gauge.. they all will eventually.

    the joy of homogenization... you can have that model T in any colour you want... as long as its black
    (1)
    #FFXIVHEALERSTRIKE

  4. #9504
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,661
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    TBF, some of the 'healer gauges' are... barely a gauge in the first place. WHM's could be replaced with Solace and Rapture being a 'charged action' like Tetra/Benison have charges, with the tooltip text of 'Solace and Rapture share charges, with a recharge time of 20s' and 90% of the function of the Job Gauge is encompassed there. The only thing left would be 'do you have Misery ready'. The suggestion I made above, of a 0-100 gauge on WHM, actually gives it parity with other healers, who have 2 gauge elements (eg SCH has Fey Gauge and Aetherflow, SGE has Addersgall/Addersting, AST has Major/Minor sides of the Arcana Gauge I guess)

    But even with those gauges we have now, some of them are so hollow and devoid of 'function', for example, SCH's Fey Gauge is used on exactly one action. SGE's Addersting is used on exactly one action. The WHM gauge I mentioned above would be used on one action too, but at least it'd be a very cool feeling action (unlike Toxikon), given that it would be a big heal, restore MP, grant access to three very cool looking attacks (Quake Flood and Tornado) and be damage neutral because of it

    But I do agree, not every job 'needs' a gauge. Some of the gauges do feel a bit 'tacked on', eg PLD or WHM. I think it's entirely possible to create a job that doesn't need a gauge, because all of its gameplay is intuitive enough that you don't need this 'control panel' of information reminders about your job's gameplay status. But, SE's set a precedent that 'every job needs to have a gauge, even if their gameplay doesn't really support the existence of one' so here we are
    (3)
    Last edited by ForsakenRoe; 10-27-2024 at 01:55 AM.

  5. #9505
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,606
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Are ya winning son?
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  6. #9506
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    snip due to length

    Well, perhaps I'm the odd person out - but regarding that *most would tend to agree*. If by *resource management* Nope- been there, done that- it holds no interest for me, I tolerate it on some jobs here only because they aren't my main. What I find interesting is decision making - finding out whether I should be healing or DPSing at a moment in time, and which specific heal/DPS skill to use/optimize. I am not attracted at all to jobs that make me monitor a gauge spender- although I used to main a job elsewhere where that was a key part of the job design, even when resource management was made very strict, and I had no issues. I would much rather focus on CDs, and skill affects.
    So we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?
    Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
    Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
    (2)

  7. #9507
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,661
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Arguing with each other about how little or how much we want to interact with the DPS side or the healing side of our kit, and/or how much we'd prefer one of those two sides to have greater focus in the gameplay than the other, just distracts from the real issue (that the kit as it stands needs changing) and gives SE the smokescreen to say 'well they can't decide what they want so let's just continue as we are, what are they gonna do, post more complaints on the forums?'
    (3)

  8. #9508
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by GartredZW View Post
    So we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?
    Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
    Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
    none of what I wrote is remotely close to what you wrote- in actuality, you are stating the complete opposite of my position.

    Since you so completely misunderstood my position, for which- maybe the way I phrased it- I don't know, maybe it was unclear? That would be on me - I would have no problem explaining my position again IF, rather than insulting my intelligence when you respond to my post, why don't you just take a deep breath, or count to 10- whatever works best, next time instead of saying something like "if thinking bothers you that much".
    (1)

  9. #9509
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by GartredZW View Post
    So we've all got to deal with an entire braindead role because you don't want to have to think about when to heal or when to DPS when that involves more than one button?
    Might I suggest that we get what we want, and you don't do anything higher than level 30 if thinking bothers you that much.
    Normally I'd suggest that we keep White Mage alone as the 1-button-spam healer, but now I'd rather those players just not bother if they care that little about trying.
    as a WHM main.... I prefer that we not.. thank you very much. I actually prefer thinking and maybe surprisingly.. in having a bit of a challenge when I game
    (0)
    #FFXIVHEALERSTRIKE

  10. #9510
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I will have to agree with ForsakenRoe. We don't have a talent system like Warcraft does, so we will need to be able to choose what is best for each class. We have already let the devs read our feedback ever since Shadowbringers and we are still not happy. The whole point to a strike would be knowing what we want so we have a cause to fight for. Gathering player support would help a lot too if Yoshida indeed cares about the support we give to the game. If we cannot honestly respect each other, we will have little hope to gain support to pressure the Square devs. Even if a player never tried our healer classes, they could still help us if they understand our concerns.
    (1)

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