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  1. #8511
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,037
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Silver-Strider View Post
    I'd rather just go 4 tanks than use the crafted healer gear. All that piety kills me to look at.
    Honestly speaking, I'm actually thankful for the piety because it allowed me to drag the entire party all the way to enrage after the boss got 4 stacks in M2S.

    Also dragging the party all the way to Sunrise Sabbath in M4S after 3 people died on Midnight Sabbath (including my cohealer) with no res caster.

    All that piety would suck in the previous tier with all those body checks though.
    (1)

  2. #8512
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The armors don't have that much piety with only the shoes having it, but the accessories are pretty cancerous...
    That's still 6 slots too many lol
    (1)

  3. #8513
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,309
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    That's still 6 slots too many lol
    I don't think you can completely escape piety... But I suppose you could get the EX2 accessories, which don't seem to have Piety... But I would say it's too much work to get a gearset that's almost on par with every other role.
    (0)

  4. #8514
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,988
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The only unavoidable piety is on boots where both savage and augmented tome options contains piety that it's a loss damage wise vs NR boots lmfao.
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  5. #8515
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,037
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    The only unavoidable piety is on boots where both savage and augmented tome options contains piety that it's a loss damage wise vs NR boots lmfao.
    Alliance raid boots BiS incoming.
    (1)

  6. #8516
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Crafters are really dumb they should be selling those gloves on healers for way more. They're bis rn sell em for like 2 mil
    (2)

  7. #8517
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,363
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I don't understand why SE doesn't just make Tenacity and Piety give damage contribution at an equal rate to Determination, I can only assume it's because 'if we make the healer stat grant more damage, some healers will feel like they have to do damage' or whatever

    As for me, I'm going to be taking the extra Piety from the raid boots. Not because I want the Piety per se, but I'm not a fan of throwing away 20 item levels (and 3 overmeld slots) just to dodge a substat that doesn't grant damage. Because losing those 20 Ilvls means losing all that mainstat too, so the damage gained is minimal. Plus I don't do log runs. I did my time with the 'crafted accessories are BIS' BS back in Stormblood when I was a Tank main, don't make me do it again
    (7)

  8. #8518
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,988
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Speaking of substats, I also would like to know why tanks are allowed to extract DH materias from their own gears but not Healer's
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #8519
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,363
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Speaking of substats, I also would like to know why tanks are allowed to extract DH materias from their own gears but not Healer's
    Can they? I wasn't aware they could, but if that's true, the only thing that comes to mind is 'Direct Hit used to be Accuracy, and Tanks used to get Accuracy on gear in HW and ARR' and it's some spaghetti holdover from those days
    (5)

  10. #8520
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    652
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Stats in general need an overhaul to be honest. The main stats and Determination all effectively do the same thing (increase damage and healing), Critical and Direct Hit are effectively clone mechanics with different formulas (except that Direct Hit doesn't affect healing because...reasons), and separating Skill and Spell Speed only hinders jobs that use both weaponskills and spells. There's no stat apart from speed that actually changes how you play a job, and speed often changes the job negatively unless you meet certain thresholds. Tenacity is only as good as the attacks that get dished out, so there's no point adding more Ten unless it significantly helps out healers or would let us survive an otherwise deadly attack, of which the natural defences of the tanks already solves, and Piety is purely a prog stat that gets forced down our throats long after it's relevant.

    The annoying thing about Piety is that some jobs would absolutely benefit from it more than healers; namely DRK. Piety DRK means extra Edge/Flood or TBN. Imagine if other jobs would make use of MP as a resource; old BRD had to spend MP on songs, Piety BRD would let it sing more often. HW SMN I believe had to swap between high MP casts and low MP casts based on how much MP they could spare, Piety SMN lets them use their bigger nukes more often. Pre-EW PLD had to have 80%+ MP to use Requiescat properly, which naturally came back after 60s, what if Requiescat had a lower cooldown and a Piety PLD could use Req more often? The current game can't make use of any of these ideas because of how rigid the class designs have to be for the 2 minute meta, but dammit that sounds way more intriguing, if hard to balance.
    (5)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

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