Page 852 of 974 FirstFirst ... 352 752 802 842 850 851 852 853 854 862 902 952 ... LastLast
Results 8,511 to 8,520 of 11423

Hybrid View

  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    If SE knew how SCH even functions, they wouldn't consistently give SCH tools that completely delete a prior weakness.

    SCH dominance continues because the dev team cannot understand why the job is even strong. Recall that they thought the SCH doesn't heal and the WHM was being forced to heal everything.
    SCH lost its one true weakness years ago, we discuss how Seraphism deleted its movement healing weakness and expedient/seraph deleted its “everything has a cost” weakness but really SCH lost its true weakness when we deleted random damage out of encounters

    SCH’s weakness always was that it really doesn’t handle random damage and out of pocket situations well. Who would have guessed when everything is planned to end GCD with no variation the healer that benefits the most from everything being planned ends up the strongest

    As our queen once said- looks like it’s another 2 years of the chain strategum dictatorship
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,065
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Don't forget the 5 extra potencies on WHM/SGE DoT ticks. That will surely save the role. Yoshi-P promised us.

    :v
    (3)

  3. #3
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Hmm, I wonder how the game would have ended up, if rather than removing Crit Autoattacks from enemies entirely, an additional gameplay element was added where 'if you have a Barrier active on you, you cannot be Crit by an enemy'?

    I'm of the opinion that Random Crits weren't necessarily a problem (certainly not to the point where 'they need to be removed entirely'), instead I think it'd have been better to 'give players the tools to work around the game mechanic, so that they feel like they have the answer to the problem'. Awareness's 120s CD didn't cut it, it wasn't up often enough.

    Let's say that SB happened, with this change of 'Barriers prevent Crits as long as they hold'. WHM would have gained a niche that expansion via Benison, of being able to negate Crits for 'free' via Divine Benison. Additionally, DRK's TBN existed then, but the Barrier aspect of Raw Intuition/Bloodwhetting did not, giving DRK the only 'on demand Crit negation skill' (unless you count Holmgang at 3min as a 'Crit negator' which, yeh it kinda was). Considering that was the expansion with O3S having a guaranteed Crit as a tankbuster (literally just called Critical Hit), and Shinryu's Tera Slash in the EX, I think the idea of Healers being much more 'in control' of negating Crits could have been a good addition to our gameplay. And since it's not damage, the 'no I want to heal I picked healer to heal not dps' crowd would appreciate its addition
    (0)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,211
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Hmm, I wonder how the game would have ended up, if rather than removing Crit Autoattacks from enemies entirely, an additional gameplay element was added where 'if you have a Barrier active on you, you cannot be Crit by an enemy'?

    I'm of the opinion that Random Crits weren't necessarily a problem (certainly not to the point where 'they need to be removed entirely'), instead I think it'd have been better to 'give players the tools to work around the game mechanic, so that they feel like they have the answer to the problem'. Awareness's 120s CD didn't cut it, it wasn't up often enough.

    Let's say that SB happened, with this change of 'Barriers prevent Crits as long as they hold'. WHM would have gained a niche that expansion via Benison, of being able to negate Crits for 'free' via Divine Benison. Additionally, DRK's TBN existed then, but the Barrier aspect of Raw Intuition/Bloodwhetting did not, giving DRK the only 'on demand Crit negation skill' (unless you count Holmgang at 3min as a 'Crit negator' which, yeh it kinda was). Considering that was the expansion with O3S having a guaranteed Crit as a tankbuster (literally just called Critical Hit), and Shinryu's Tera Slash in the EX, I think the idea of Healers being much more 'in control' of negating Crits could have been a good addition to our gameplay. And since it's not damage, the 'no I want to heal I picked healer to heal not dps' crowd would appreciate its addition
    Just a side thought, but if enemy crits did come back couldn’t that potentially open a whole new path for ‘critical resistance’? I mean, we know it can go down , but having effects on certain abilities that put it up could become an option too. They could even have like a ‘critical hit defense’ substat that’s like an inversion of ‘critical hit rate’. Though maybe that’d run the risk of negating the need for healers if everyone could just stack up materia or whatever to whatever ‘crit resistance’ is recommended for the content. Or, maybe they could just add a role skill that grants a ‘Nullifies the next crit’, like Stoneskin or something.

    The only problem I really forsee with it is that Scholar’s Deployment might make it hard for the criticals to be a real threat because of barrier spreading. But then, that’s easily solved by having Deployment only spread the shield effects and not the crit nullification.
    (0)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Connor View Post
    The only problem I really forsee with it is that Scholar’s Deployment might make it hard for the criticals to be a real threat because of barrier spreading. But then, that’s easily solved by having Deployment only spread the shield effects and not the crit nullification.
    Only two things could Crit a party member back then, an autoattack (which should be hitting a Tank), or very specific Physical Tankbusters (which are guaranteed to Crit every time, and should also be hitting a Tank). As such, for a SCH to make the Crits 'not be a real threat via Deployment' would A: require Deployment a lot more often than is available, to cover all the autoattacks, and B: cost a GCD almost every time to apply Adlo/Succor to the Tank. I'd imagine it'd be more a case of 'Oh Tera Slash (guaranteed crit) is coming soon, I'll Adlo the tank in advance because I don't know if they have many CDs left and it's better to be safe than sorry', rather than trying to keep 100% uptime on barriers to completely negate autoattack crits

    Also, the game rolled for 'is it a Crit' before 'is it Blocked', even when the Block Rate was 100% (ie with Sheltron), so PLD would be disproportionately screwed by such a system, unless Holy Sheltron was adjusted to give some Barrier instead of 1000p of regen. IDK why Bloodwhetting has 400p of barrier, but Holy Sheltron doesn't. I guess PLD does get Guardian's massive barrier effect though. And DRK gets TBN, and GNB gets (sometimes) Brutal Shell, so maybe this wouldn't actually change anything after all
    (0)

  6. #6
    Player
    BelegErkhten's Avatar
    Join Date
    Aug 2020
    Location
    Not Finland
    Posts
    114
    Character
    Beleg Erkhten
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Only two things could Crit a party member back then, an autoattack (which should be hitting a Tank), or very specific Physical Tankbusters (which are guaranteed to Crit every time, and should also be hitting a Tank). As such, for a SCH to make the Crits 'not be a real threat via Deployment' would A: require Deployment a lot more often than is available, to cover all the autoattacks, and B: cost a GCD almost every time to apply Adlo/Succor to the Tank. I'd imagine it'd be more a case of 'Oh Tera Slash (guaranteed crit) is coming soon, I'll Adlo the tank in advance because I don't know if they have many CDs left and it's better to be safe than sorry', rather than trying to keep 100% uptime on barriers to completely negate autoattack crits

    Also, the game rolled for 'is it a Crit' before 'is it Blocked', even when the Block Rate was 100% (ie with Sheltron), so PLD would be disproportionately screwed by such a system, unless Holy Sheltron was adjusted to give some Barrier instead of 1000p of regen. IDK why Bloodwhetting has 400p of barrier, but Holy Sheltron doesn't. I guess PLD does get Guardian's massive barrier effect though. And DRK gets TBN, and GNB gets (sometimes) Brutal Shell, so maybe this wouldn't actually change anything after all
    *Hits Crack pipe* What if we made Clemency apply a Barrier equal to the damage healed? That's probably fair right? Can I have the ability to raise while I am at it. (I am serious about the last part, let Paladin Raise KO'd players, PLEASE. Make it cost all my MP I don't care.)
    (0)

  7. #7
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    593
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    I think rather than MP, any tank raise should come with a HEFTY opportunity cost, like the standard raise cast time PLUS a requiescat token or more but even that goes against my principle position that tanks shouldn't be able to raise people, it's bad enough that tanks are increasingly capable of solo-ing content.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Tanks should NEVER be allowed to raise in any content because it opens too many doors to

    Hallowed ground a mechanic that nobody understands -> raise the healer -> healer either LB3’s or raises the party

    When you are in a desperate situation rotational opportunity cost is irrelevant for the tank. Who cares if you can’t requiescat when you just managed to half skip a mechanic because you survived then rezzed the healer allowing you to continue
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Rather than a raise, I think it could be interesting if tanks gained a sacrifice ability where they can choose to die to give 5s of invulnerability to a party member.

    That gives the tank some agency in preventing a wipe, but it's also a major sacrifice to do it and you have to time it properly, said invulnerability would also not protect from damage that goes through tank invulnerability.
    (4)

  10. #10
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    Rather than a raise, I think it could be interesting if tanks gained a sacrifice ability where they can choose to die to give 5s of invulnerability to a party member.

    That gives the tank some agency in preventing a wipe, but it's also a major sacrifice to do it and you have to time it properly, said invulnerability would also not protect from damage that goes through tank invulnerability.
    ...wow, that's a button I'm not gonna touch with a 10 ft pole. I sort of get the fantasy and we have something similar in Bozja + Eureka, but there it makes sense considering the content it is designed for (Baldesion Arsenal, Delubrum Reginae Savage) restricting raises greatly, so a Sacrifice is worth it.

    If it isn't even a raise, I'm not gonna touch that if it guarantees my death. Also, we actually sort of have what you ask for - Cover. Take all damage for a teammate, making them basically immune at the cost of your own life to whatever is about to kill them in most cases.

    Just apply Weakness or Brink of Death to me without the death and then maybe?
    (4)

Page 852 of 974 FirstFirst ... 352 752 802 842 850 851 852 853 854 862 902 952 ... LastLast