I came back for my house ; not sure it's worth it.
No news about healers, but hey, a new pink donut earing ; maybe it's a metaphor for "we're listening to A.holes"

I came back for my house ; not sure it's worth it.
No news about healers, but hey, a new pink donut earing ; maybe it's a metaphor for "we're listening to A.holes"
#FFXIVHEALERSTRIKE



My tank IL's not particularly high and I've only been OT in M1S and M2S so far, but I've been using Rampart + Bulwark + Sheltron against TBs just kinda out of habit. I guess I should be using Guardian + Sheltron (or maybe even just Guardian?)
That said, nothing in normal content or extremes hit hard enough to make me really think much about what mit I'm using as long as they're actually being used. Mitigation's everyone's responsibility now but it just makes things harder on the healer when someone slips up. And yet the blame still tends to end up on them anyways so I'm not surprised it doesn't seem like it's done much for the healer population

It still sounds like you are using your cooldowns decently, Azurarok. The Guardian + Holy Sheltron would probably just be an alternate combo to use for the next TB / Wall to Wall pull... If it happens often enough within a minute. If you are taunt swapping to only take a TB once every 2 ish minutes, it probably wouldn't hurt to try the Guardian combo first. Since it should be your best mitigation combo now.



In the one buster that's shared in M3S for a WAR/PLD comp, the WAR starts melting on the 3rd hit while the PLD just barely gets tickled between Guardian and Bulwark, it's pretty ridiculous.



Also, this isn't even factoring other comp factors like whm aquaveil and benesion or astro's exaltation, bole, spire and celestial intersection. Which is actually another point of contention is still to this day, the defensive assets can be skewed between classes.


It's funny, some of us asked for SB design back and with M3S we got one aspect of it: Warrior being able to Invuln 3 out of the 5 Tankbusters in the fight (leaving one to be invulned by the other tank, and one to be shared)
Not exactly the aspect of SB design I was hoping for, but still funny to note
In my group I just solo soak the entire M3S tankbuster on PLD. Our Drk is a glorified dps on M3S. We can run 5 dps if role targeting wasn't an issue.



The sad thing too is that of all the fights, M3S is still the hardest hitting out of all of them. All the other fights have stupidly long sections where there is little to no heavy out going party damage going out.



Hopefully, it's not a case of Square's seeming inability to understand what their English-speaking customers want. We say, "we want healers to contribute to the party's success." and Square responds with "We hear your complaints that healing is too complex..."It's funny, some of us asked for SB design back and with M3S we got one aspect of it: Warrior being able to Invuln 3 out of the 5 Tankbusters in the fight (leaving one to be invulned by the other tank, and one to be shared)
Not exactly the aspect of SB design I was hoping for, but still funny to note
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