Page 939 of 1125 FirstFirst ... 439 839 889 929 937 938 939 940 941 949 989 1039 ... LastLast
Results 9,381 to 9,390 of 11247
  1. #9381
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    The 3 phase plan does look good. Possibly a similar plan could happen for slightly bumping up the healing encounters need too.

    I can imagine some more simpler ones like the standard AoE pulses and that bleed you were talking being inserted on the first phase. The healing absorb (Aetherblight) could be the 2nd step. We'll probably have to keep the aetherblight pretty low to ease the other players in if they like it. The numbers we discussed for a full 1 -4 health bars worth of stopping the healing will probably end up being Savage mode testing. I am trying to predict how many would try to instinctively use Esuna on it, but I may or may not be underestimating what would happen. If it's like the other debuffs with that underline on it or so, it might be a good enough indicator they can dispel it. Phase 3 would probably be fine tuning some numbers for the encounter damage, aetherblight levels and the self heal levels of the tanks and DPS.

    I can see your point for the abilities inevitably having some form of similarities no matter how we approach the spell / skill changes. With 21 classes, it's probably impossible to make everything 100% different without vastly breaking the balancing of the damage and healing dealt. The cooldowns you compared definitely cement the 2 minute meta to how it is with Critical Strike / Direct Hit usually being a top stat all the time. It does spark a question if a class meant to do just filler DPS could work. It would likely need multiple traits to fine tune the filler to be a higher average than others at end game and similar to others at 50.
    (1)

  2. #9382
    Player
    Gurgeh's Avatar
    Join Date
    Dec 2021
    Posts
    710
    Character
    Enceladus Orbilander
    World
    Spriggan
    Main Class
    Scholar Lv 58

    it affects more than just healers...

    I've not got my ear to the ground with XIV social media and the community, so although I've not heard the following mentioned, I expect it has been.

    I'm not a 'healer' so I can't say I have much of a stake in the #HEALERSTRIKE , but I was just in a dungeon where I the healer and the the 2 DPS all single hit KO'd together to the same mechanic... ('which I love!' More of that just occasionally please!) , but.... the boss still had 60% to go, yes the tank was a WAR (didn't say hi at the beginning, sprinted right from the start even when everyone else was not sprinting with them, one of those tanks.) You know whats coming, and yes they were determined to take the boss on for themselves, and have us just watch.
    Now while this is not very sociable (they'd be better suited to running Duty support, they are clearly not interested in cooperating but just want to play the game uncompromisingly their way), they are entitled to do it. If the game lets you do it, its 100% legitimate, you certainly can't complain. (Can criticize though, or just have an opinion/preference)
    • The problem of course is that the tanks HP without a healer or potions should be on an inevitable countdown to zero. If that were the case the tank certainly would not have continued from 60%. They'd have reset, and we could have got to play the game too.

    It really is a bit broken this and it impacts more than healers.

    I fear they are not going to fix is because of how stupidly tightly the high end game is tuned. They'd now have to adjust so many other things

    (Luckily this happens very rarely, and it is as much about the tank, but like I say they can certainly do what they want as long as I'm allowed to as well.)

    (It's my free time, I certainly didn't logon to watch someone else's gaming stream, as spectator, a tedious one at that as its just a dungeon, there is no tension as they can easily make it to the end, and its not a sprout so I've got no 'hero' to root for ['Expert' roulette]. Thankfully no one can force me to play so its not the end of the world. So I just powered off to do something better with my own free time. Healers can do what they want too not just WARs.)
    (16)
    Last edited by Gurgeh; 10-09-2024 at 03:29 PM.

  3. #9383
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,554
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Gurgeh View Post
    The problem of course is that the tanks HP without a healer or potions should be on an inevitable countdown to zero. If that were the case the tank certainly would not have continued from 60%. They'd have reset, and we could have got to play the game too.
    Once again, I feel compelled to mention that the 'solution' to this problem already exists in the game, were SE able to realize it: Swap all Tank HOTs to Self-Barriers. WAR can selfheal itself into the stratosphere at the moment, thanks to Equil/Bloodhwetting/Shake it Off. But, if Equilibrium was changed from 'heal 1200p, plus 300p 5 times' to 'apply a barrier to self for 1200p, plus 5 layers of 300p barrier', it's giving the same amount of EHP yes, but any HP that the WAR loses, they've lost until the Healer heals it back. Same for Bloodwhetting, if the crazy healing is swapped to give a crazy shield (with a 6s ish duration), then they still remain 'invincible' in dungeon pulls, but as soon as that shield wears off, they will need a healer to address the HP they're missing (instead of the current 'drop low, Holmgang, BW as it runs out and restore to full again'). Or for PLD, Holy Sheltron could swap from 1000p total regen, to 4 layers of 250p shield, which ironically would make them MORE tanky (due to having extra up-front mitigation vs a hit, due to that first shield layer)

    There's more ways to make a Tank feel like it has good 'self-sustain', than giving them so much healing capability that they take over the Healer's job
    (10)

  4. #9384
    Player
    Ryaze's Avatar
    Join Date
    Nov 2019
    Posts
    81
    Character
    Ryaze O'on
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Gurgeh View Post

    I fear they are not going to fix is because of how stupidly tightly the high end game is tuned. They'd now have to adjust so many other things
    As a tank main for most of EW and likely all of DT, other than Ults (which I haven't tanked yet). It doesn't even seem like this is the case. The lvl 94 traits for tanks 2m CDs are just straight up busted OP, PLD in particular. Even at the start of the tier with just crafted gear, I could kitchen sink TBs and take next to zero damage, and then have every single CD up before the next TB. The only thing that has been even remotely dangerous this tier is the latter Knuckle Sandwiches in M3S. Boss autos seem to be a bit higher this expansion, but as long as I don't completely zone out and remember to toss the occasional Intervention at my MT, the healers don't even have to heal the MT for most of the fights this tier.

    Tanks OPness doesn't seem to be an side effect of how "tightly tuned" endgame is but rather simply a design decision to make tank roles and other roles having a bigger place in supporting healers and mitigation. Because the fights this tier don't feel "tightly tuned", I feel OP as fuck as a tank. Which yea, completely kills healers IMO. If healers don't need to heal anymore, they gotta give players more to do than 1 button spam.
    (6)

  5. #9385
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,850
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Gurgeh View Post
    • The problem of course is that the tanks HP without a healer or potions should be on an inevitable countdown to zero. If that were the case the tank certainly would not have continued from 60%. They'd have reset, and we could have got to play the game too.

    It really is a bit broken this and it impacts more than healers.

    I fear they are not going to fix is because of how stupidly tightly the high end game is tuned. They'd now have to adjust so many other things
    I agree with you, however, I think you are mixing up "tightly tuned end game" with "incompetent role designing in a vacuum". basically the roles seem to have been designed with zero communication with other role design teams. "oh hey, lets give War an AOE regen heal.. any complaints from my cubicle? no? good.. done..."
    (7)

  6. #9386
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,669
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    I agree with you, however, I think you are mixing up "tightly tuned end game" with "incompetent role designing in a vacuum". basically the roles seem to have been designed with zero communication with other role design teams. "oh hey, lets give War an AOE regen heal.. any complaints from my cubicle? no? good.. done..."
    Good point, I agree that if all of these job changes were discussed in a meeting, most of the issues we face could have been addressed.

    That is, as long as the Japanese tradition of junior devs always agreeing with senior devs doesn’t happen.

    Besides financial and political issues, Japan has cultural issues at play as well.
    (1)

  7. #9387
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,074
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ryaze View Post
    As a tank main for most of EW and likely all of DT, other than Ults (which I haven't tanked yet). It doesn't even seem like this is the case. The lvl 94 traits for tanks 2m CDs are just straight up busted OP, PLD in particular. Even at the start of the tier with just crafted gear, I could kitchen sink TBs and take next to zero damage, and then have every single CD up before the next TB. The only thing that has been even remotely dangerous this tier is the latter Knuckle Sandwiches in M3S. Boss autos seem to be a bit higher this expansion, but as long as I don't completely zone out and remember to toss the occasional Intervention at my MT, the healers don't even have to heal the MT for most of the fights this tier.

    Tanks OPness doesn't seem to be an side effect of how "tightly tuned" endgame is but rather simply a design decision to make tank roles and other roles having a bigger place in supporting healers and mitigation. Because the fights this tier don't feel "tightly tuned", I feel OP as fuck as a tank. Which yea, completely kills healers IMO. If healers don't need to heal anymore, they gotta give players more to do than 1 button spam.
    I thought BW was bad but honestly guardian is worse for balance in anything above dungeons because it’s straight up basically a second invuln

    Even savage TB’s can barely do anything to guardian. What the hell were they thinking
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #9388
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,669
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I thought BW was bad but honestly guardian is worse for balance in anything above dungeons because it’s straight up basically a second invuln

    Even savage TB’s can barely do anything to guardian. What the hell were they thinking
    It’s starting to look like more and more of their development is being done in silos that rarely interact with each other. I will also speculate that the QA department is either on life support or outright gone except for checking for game crashes.
    (3)

  9. #9389
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hyperia View Post
    It’s starting to look like more and more of their development is being done in silos that rarely interact with each other. I will also speculate that the QA department is either on life support or outright gone except for checking for game crashes.
    I was gonna be snarky and say QA has gone towards glam or something. But that would be disingenuous to say given some of the hroth gear texture issues.
    (3)

  10. #9390
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Yeah. The level 92 tank trait upgrades are really loaded. Not only do they get an upgrade from 30 to 40% damage reduction, they also get an additional effect that is arguably as good as the 40% reduction stacked with it. 300 potency regen over 15s for WAR. 1000 potency barrier for PLD. 1200 potency Excog for DRK. Max HP up and heal by 20% for GNB. The other lvl 94 trait Enhanced Rampart also increases healing from healing actions by 15%.

    With all of this in mind, it's definitely why we are discussing about increasing encounter damage as well. If we don't, we would have to drop mega nerf hammers on all except the DRKs to get the healers healing again. DRKs would probably just get a slap on the wrist compared to the other 3 since their 1200 pot Excog effect is still pretty strong >.> The increased encounter damage would also allow some of the solo content to remain easy for lower risk hunt marks and FATE runs too. We will still kind of run into the "Glare spam" problem once everyone gets geared, so we can't forget about making the filler DPS more engaging for those times.
    (10)

Page 939 of 1125 FirstFirst ... 439 839 889 929 937 938 939 940 941 949 989 1039 ... LastLast