Quote Originally Posted by Ryaze View Post
As a tank main for most of EW and likely all of DT, other than Ults (which I haven't tanked yet). It doesn't even seem like this is the case. The lvl 94 traits for tanks 2m CDs are just straight up busted OP, PLD in particular. Even at the start of the tier with just crafted gear, I could kitchen sink TBs and take next to zero damage, and then have every single CD up before the next TB. The only thing that has been even remotely dangerous this tier is the latter Knuckle Sandwiches in M3S. Boss autos seem to be a bit higher this expansion, but as long as I don't completely zone out and remember to toss the occasional Intervention at my MT, the healers don't even have to heal the MT for most of the fights this tier.

Tanks OPness doesn't seem to be an side effect of how "tightly tuned" endgame is but rather simply a design decision to make tank roles and other roles having a bigger place in supporting healers and mitigation. Because the fights this tier don't feel "tightly tuned", I feel OP as fuck as a tank. Which yea, completely kills healers IMO. If healers don't need to heal anymore, they gotta give players more to do than 1 button spam.
I thought BW was bad but honestly guardian is worse for balance in anything above dungeons because it’s straight up basically a second invuln

Even savage TB’s can barely do anything to guardian. What the hell were they thinking