Quote Originally Posted by Aidorouge View Post
I just don't know where the comfortable middle-ground lies to make sure casuals remain welcomed while hardcore is kept enticed, especially when everyone's idea of "engaging" might differ from someone else. You can ask 10 different people here what they want and get 11 different answers.
Truth is, there is no topic of conversation currently that will go over well.

Make healer role more complex (rewarding gameplay) etc, and you lose alot of casuals in PF.
Make story encounters challenging, casuals struggle.
Make content catering to casual base, casuals want more, hardcore base complains
Make savage or ultimate encounters, casual complains..

The only metric that generally matters, is engagement numbers. That is the rule of law of MMOs regardless of what anyone wants. They can sprinkle content here and there for everyone and thats about it.