Same reason ShB lacked a Deep Dungeon and EW had one, they wanted to use the budget on other content. Seriously they have answered this in an interview before when Deep Dungeon was missing in ShB. Both take a lot of development time and money.
Here is the google translated part of the interview if you do not believe me (Source-Here):
COVID happened during this and also probably delayed some of that.--I'd like to ask a few questions about future content. Are there plans to implement the "Deep Dungeon" content that was well received in 3.X and 4.X in patch 5.X?
Yoshida: Sorry, but we've been making a lot of new content, so we don't have the production budget to put towards this. To be honest, I wanted to have it ready as a leveling area for when the next expansion pack comes out... Although the plan is complete, we can't currently generate the funds to complete it, so we're thinking of taking a break from Deep Dungeon for now. Instead, we're preparing the farm-like gameplay we've been talking about for a while, and we're planning to prepare a lot of content centered on daily life from patch 5.3 onwards.



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