You're pretending that casual content could never be long lasting when this game has previously had long lasting casual content, like bozja, eureka and relic quests.
I recall people were crying about Eureka because it was too hardcore with the exp grind and exp loss on death, and how Bozja was too grindy too and not for the casuals when both field operations were released. Not very casual content per the casuals.
Now, I don't consider Eureka or Bozja to have been particularly difficult. But I didn't include Field Operations because it contains multiple systems whereas dungeons, trails, and n.&a.raids are their own separate system.
Easier to just say there is an overall lack of content in FFXIV without having to labeling everything casual, mid-core, hardcore.
Last edited by MisterNublet; 10-02-2024 at 04:10 AM.
and yet he isn't wrong because eureka and bozja are the most braindead "content" (because to me grind isn't content) that game ever had.
anyway casuals content will never be interesting if the rewards s*ck, and to have better rewards SE should make a better gearing system and better substats. but we all know that they will stick to the boring formula to the death
Things like grinding the not-FATEs or clusters were braindead to be sure, but Eureka had some extra layers with things like the different ways mobs can aggro actually being useful information. Save the Queen was a lot better in this regard IMO; duels were a great idea and should absolutely exist outside of those two zones, CLL, Delubrum, and Dalriada felt like they were at a decent difficulty level for casual large-scale content, and CLL in particular had some novel encounter ideas. Lost Actions being obtained through gachapon was awful, but the actions themselves were decent. I omitted BA and Delubrum Savage as I never did them and can't judge them through personal experience.and yet he isn't wrong because eureka and bozja are the most braindead "content" (because to me grind isn't content) that game ever had.
anyway casuals content will never be interesting if the rewards s*ck, and to have better rewards SE should make a better gearing system and better substats. but we all know that they will stick to the boring formula to the death
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