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  1. #1
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,028
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by PercibelTheren View Post
    You can do MSQ in an hour, MAYBE two. Hildibrand isn't usually very long and it's also incredibly divisive. Not everyone likes it (I've been very vocal about my hatred of it, too). Ally raid is half an hour a week.
    Same. I was admittedly somewhat amused by it initially, but the same slapstick gags over and over and over again quickly started to annoy me - I completely fail to understand why I'm supposed to find Godawfulbert running around in his underpants for the 203rd time funny.

    I also find it quite offensive that the story plays off Nashu having a stalker for laughs.
    (19)

  2. #2
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Carin-Eri View Post
    I also find it quite offensive that the story plays off Nashu having a stalker for laughs.
    This part has bothered me from the very start.

    There's nothing "cute" or "funny" about having a stalker. People with experience will tell you how it's really like.
    (15)

  3. #3
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Carin-Eri View Post
    Same. I was admittedly somewhat amused by it initially, but the same slapstick gags over and over and over again quickly started to annoy me - I completely fail to understand why I'm supposed to find Godawfulbert running around in his underpants for the 203rd time funny.

    I also find it quite offensive that the story plays off Nashu having a stalker for laughs.
    I generally still find Hildibrand quests funny for the most part. But they do feature the worst kind of japanese humor often... The predictable running gags. It's why I didn't find that Hrothgar that people seem to find HILARIOUS funny at all after the second time he did his shthick.
    (5)

  4. #4
    Player
    OMGJesuis66's Avatar
    Join Date
    Jan 2022
    Posts
    154
    Character
    Laguz Djt-marouc
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    There has been a lot of casual players here complaining that they have been forgotten, but literally, none of them are saying what kind of content they want.

    Because they are giving you a lot and all we see is: "Well, but I don't do any of that. I don't like Hildy, I don't do Alliance Raids, I don't do X, I don't do Y..."

    ...What the heck do you even want, then? There are new Crafter quests, new Role quests, new MSQ, new Society quests, new Alliance Raid, new Hildebrand story, literally only 1 of those genuine require combat and knowing Alliance Raids you'll probably not even wipe once. ...So, I don't get it. The content is there, but somehow it is not enough and you are all forgotten.
    (6)

  5. #5
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by OMGJesuis66 View Post
    There has been a lot of casual players here complaining that they have been forgotten, but literally, none of them are saying what kind of content they want.
    Lmao. Casuals have been very clear about what they want but players like you and the devs too like to pretend the feedback doesn't exist.

    - More interesting dungeons that are more rewarding. This is the bread and butter MMO content and all we get is to repeat a boring hallway (which they even cut down to one dungeon per patch) 5 times a week for currency, and the loot sucks too. Why aren't there more dungeons and why aren't they designed like variants and why don't they drop actual useful gear (even if you had to do a challenge or something to get it)?

    - The only practical alternative for a casual player is to follow a train to kill mobs that die too quickly. Nothing has been done to fix hunts or make other content worth doing for tomes.

    - Having a relic quest and/or an exploratory zone at launch. Also having a relic quest you actually have to play the game for. The most recent relic weapons basically completed themselves.

    - Instanced housing that is worth interacting with. Fixing housing constraints regarding item placement and item limits.

    - Proper implementation of Glamour, including a glamour log, hats and hair for all races, cross job glamours and enough plates to cover all jobs.

    - An actual progression system. Almost every piece of casual content is pointless to do because there are no rewards. No talents, no relic progression, no stat boosts or special materia, no battle gear. The main progression formats are the MB / the normal raid, tomestones and savage. That's it. To maximize boredom, every job plays the same and is designed for the lowest common denominator.

    All of these suggestions have been made countless times for years. I was a collector so most of this never bothered me but anyone with half a brain can figure out why casuals don't bother playing anymore. My husband quit in Endwalker for this very reason. All he wanted to do was to log in and fight something to get stronger, but that content didn't exist. So he stopped logging in.
    (30)
    Last edited by Reinha; 10-01-2024 at 09:53 PM.

  6. #6
    Player
    Heavenchild's Avatar
    Join Date
    Apr 2020
    Location
    Ul'dah
    Posts
    588
    Character
    Sapphire Heavenchild
    World
    Shiva
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Reinha View Post
    Lmao. Casuals have been very clear about what they want but players like you and the devs too like to pretend the feedback doesn't exist.

    - More interesting dungeons that are more rewarding. This is the bread and butter MMO content and all we get is to repeat a boring hallway (which they even cut down to one dungeon per patch) 5 times a week for currency, and the loot sucks too. Why aren't there more dungeons and why aren't they designed like variants and why don't they drop actual useful gear (even if you had to do a challenge or something to get it)?

    - The only practical alternative for a casual player is to follow a train to kill mobs that die too quickly. Nothing has been done to fix hunts or make other content worth doing for tomes.

    - Having a relic quest and/or an exploratory zone at launch.

    - Instanced housing that is worth interacting with. Fixing housing constraints regarding item placement and item limits.

    - Proper implementation of Glamour, including a glamour log, hats and hair for all races, cross job glamours and enough plates to cover all jobs.

    - An actual progression system. Almost every piece of casual content is pointless to do because there are no rewards. No talents, no relic progression, no stat boosts or special materia, no battle gear. The main progression formats are the MB / the normal raid, tomestones and savage. That's it. To maximize boredom, every job plays the same and is designed for the lowest common denominator.

    All of these suggestions have been made countless times for years. I was a collector so most of this never bothered me but anyone with half a brain can figure out why casuals don't bother playing anymore. My husband quit in Endwalker for this very reason. All he wanted to do was to log in and fight something to get stronger, but that content didn't exist. So he stopped logging in.
    I agree. Thank you for making a list! : )
    It would be also cool if SE would not just let older content die. It does not always need something completely new to
    bring interesting stuff to do.

    And it makes me a little bit sad to see how many people just try to attack in a personal way, instead of thinking about the problem.
    I really love this game and that's why I came here when I saw more and more problems. But most people I met in game never visit these forums.
    Most people of my friendlist are gone, never online. Just got bored so much that they left. That's what most people do
    when they are unsatisfied over a period of time. They don't speak. They just go. This is what can kill an MMO in the long run, isn't it? : c
    (15)
    Last edited by Heavenchild; 10-01-2024 at 12:39 AM.
    ♥♥♥

  7. #7
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Miki_L View Post
    You're complaining that raiders somehow made the casual content more boring? The casual content became more boring because casuals put in zero effort. The raiders were the first to claim this and then lo and behold a few expansions later the casual opinion caught up and they realized that they want to actually play a fun game. Raiders are getting more content tailored to them because they actually give feedback, something casuals have not done. They just worshipped the developers and it took a shitty MSQ to change their opinion.
    It's both.

    If SE is not aware:
    There are casual players who want low effort content (CT raids, variant dungeons), casual players who want engaging content that they can enter and leave as they wish and not spend too much time to prog (Content like pre-nerf Dun Scaith, Ivalice, Nier, Eureka, Bozja), midcore players who want Extreme difficulty (some prog like Extreme trials, more mechanically complex fights), savage players (Savage raids, Criterion), and Ultimate players.

    There are overlaps for groups who want midcore and savage, and overlaps for groups who do savage and Ultimate. In fact, Ultimate and Savage players tend to get far better at the game and potentially lead them to see Extreme content as their 'engaging content that they can enter and leave as they wish and not spend too much time to prog', but that's the mentality of hardcore player who progs with Savage and Ultimate as their basis, and not a casual player. Out of the 4 groups, the second group basically gets nothing targeted towards them with longevity in mind due to the way current ilvl sync is designed.

    Endwalker alliance raids were basically low effort raids for casuals. That did not fit the engaging content for the second group, especially with how ridiculous fast fights gotten with gear and skill adjustments (ex: Aglaia phase transition skip). The latter half of the trials got powercrept crazily to the point Endsinger needed an ilvl cap because the phase transition was being skipped before everyone finished saying their lines. SE keeps on nerfing content for casuals who want low effort. Relics were once something to keep players occupied there to do DR / Bozja / Eureka, but then Relics were designed for Casuals who want the rewards asap with tomestones after. Low effort casual content tend to not be made with longevity in mind because they're relatively simple to do.

    There's always the Extreme trial / Savage raids for midcore and hardcore for those who want mechanically challenging fights for their skill level. Every expansion includes an Ultimate.

    At this point, it really depends on whether they design Alliance Raids to be like Aglaia or Alliance raids to be like Ivalice pre-nerf, but I wouldn't count on it given their current track history of changes.

    I'm not sure if SE is aware a patch cycle with 3 months in-between works very differently from a patch cycle with 5 months in-between either. Relics should definitely be released earlier given the time between patch cycles.
    (16)

  8. #8
    Player
    TheRealDesastr's Avatar
    Join Date
    Apr 2022
    Posts
    76
    Character
    Fa'llynn Aetherpyre
    World
    Mateus
    Main Class
    Machinist Lv 90
    Given I have no motivation to do content since alts don't share stuff... this didn't offer anything interesting, I will admit. I dunno. It has to be the most disappointing live letter I've seen since starting a few years ago. Things have been lackluster lately. I guess I can continue my regular goals and all but the new stuff just isn't my cup of tea. I'm not a FF11 fan or anything, just care about XIV. It seems they're fixated on the people who'll get nostalgia from this stuff or something. Good for those who like other FF games... not so great for those who just... don't care to touch them.

    Ah well.
    (5)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    At this point I think the new exploration zone and Beastmaster are the only things I'm particularly interested in aside from the further Archadion tiers.
    (7)

  10. #10
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,488
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lolnotacat View Post
    I would've been happy with just a small acknowledgement things didn't go great with Dawntrail. A simple "Hey we got feedback regarding Dawntrail, and we're reevaluating things. I can't give specifics right now but I'll have more info Q1 2025. Please look forward to it." would've made me happy.

    Once Yoshi became a board member, he became unable, by policy, to say anywhere as much as he used to. As a board member, he speaks for the company and not just his unit. There is a lot of politics surrounding him now and all of his attempts to leave the board have failed. He is too important to let go.

    As such, all he can do is talk in political speak for the company and make the shareholders happy. Anything negative or even neutral could shift the stock by many percentages and SE doesn’t want that.

    Yoshi is still Yoshi but he has a nasty status affiliation if politics, it’s a bad debuff and may be permanent.
    (19)

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