Quote Originally Posted by ovIm View Post
I still remember when Steps of Faith was current content and people were lamenting that they could not just hit boss and dodge mechanics, instead having to actually understand the gimmicks of the encounter. The only adjustment Square should have done should have been an easier way to restart the instance if everyone knew they had failed...
I find this FAR more interesting than " just hit boss and dodge mechanics". There's only so many AOEs, puddles, lasers, etc that a game can throw at me before I'll just say "screw it" and walk away. it's not enjoyable after a certain point. However, throw me into a beautifully designed dungeon, with an encounter that takes some knowledge of the boss and my skills- that is far more interesting.

As a simple example- it could be phases where attacking the boss with certain skills will kill me due to reflect that type of damage (like magic), or specific debuffs that require a healer to remove or the party gets wiped. It could get more complex in higher difficulty encounters. The point is that it's more interesting that just playing the "Simon says" or "dodge the bullet" type of encounters.