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  1. #8011
    Player
    Gullis's Avatar
    Join Date
    Nov 2021
    Posts
    523
    Character
    Gullis Hil
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Sharawiwi View Post
    This savage tier was the last straw that broke my back.
    I gave it a try with competent friends and got bored out to death by the designs & the lack of healing to do on most (not M3S) fights.
    When I'm not healing, either a friend of mine plays healer or we can't find one.

    What I was looking for (engaging savage with good designs) as a last beacon of hope to stay on FFXIV as disappointed me greatly, as it was one of my main enjoyment with fishing when I started playing.
    For now, I've decided to move on and stop FFXIV, I might come back in 7.55 for the legendary fishes and maybe prepare for the release of the 8.0 (copious amounts of copium for the job overhaul).
    "but they are clearly making tank and dps mit/heals even stronger in DT because the new savages will surely require tons of healing to make up for it"

    I haven't tried the savage myself yet, but reading this, I'm not suprised in the least to hear that it will be another round of Glare spam
    (4)
    Last edited by Gullis; 08-03-2024 at 06:56 PM.

  2. #8012
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,463
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Moxiesan View Post
    Most of these issues have nothing to do with healing and everything with the core principals around fight design. Savage is just a dance you memorize with maybe 1 or 2 ORDER random mechanics. Rotations are stale and don't change throughout the 5-15 minute fights.

    This game needs procs.
    This game needs heals to be impactful.
    This game needs more consistent and random damage.
    This game needs tanks to not be able to self sustain heal so easily (looking at you warrior)
    There really is no true random damage as all random damage has a window in which it could happen. Once you know those windows it easy to be ready for that damage should it happen eliminating any threat it posed.
    (1)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  3. #8013
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by NanaWiloh View Post
    There really is no true random damage as all random damage has a window in which it could happen. Once you know those windows it easy to be ready for that damage should it happen eliminating any threat it posed.
    The easy solution would be enmity management. Suddenly tanks and healers in all forms of content would have something to do. But we can't have that because "muh numbers".
    (5)

  4. #8014
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Capstone View Post
    The tier was good, some of you should try it.
    How many glares did you cast in each fight?
    (1)

  5. #8015
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Payadopa View Post
    The easy solution would be enmity management. Suddenly tanks and healers in all forms of content would have something to do. But we can't have that because "muh numbers".
    If you mean this in any way similar to what we had before, then you'll have "solved" the lack of things to do for about the first 10 GCDs only and have cost us each 4 buttons to do so...

    And if not, you're going to need an actual description.

    Enmity "management" wasn't removed merely over "muh numbers". It was removed because it's a permanent and inflexible table that therefore has little to no optimization available to it beyond not overEnting, much like GCD healing.
    (2)

  6. #8016
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Moxiesan View Post
    Most of these issues have nothing to do with healing and everything with the core principals around fight design. Savage is just a dance you memorize with maybe 1 or 2 ORDER random mechanics. Rotations are stale and don't change throughout the 5-15 minute fights.

    This game needs procs.
    This game needs heals to be impactful.
    This game needs more consistent and random damage.
    This game needs tanks to not be able to self sustain heal so easily (looking at you warrior)
    I have been saying this for years, but they wont do it because some lvl 100 noob will find it to difficult to actually heal an encounter.
    (4)

  7. #8017
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Naychan View Post
    I have been saying this for years, but they wont do it because some lvl 100 noob will find it to difficult to actually heal an encounter.
    the real issue is that SE and CBU3 are the ones that allowed someone to reach 100 without knowing how to play their job.
    (8)
    #FFXIVHEALERSTRIKE

  8. #8018
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kes13a View Post
    the real issue is that SE and CBU3 are the ones that allowed someone to reach 100 without knowing how to play their job.
    Considering they remove devs from (healer) job testing for being literally ‘too good at healing’, is it really so surprising they’re catering to the very bottom 1% of players lol.

    I mean it’s sort of like a reverse elitism lol
    (14)

  9. #8019
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Connor View Post
    Considering they remove devs from (healer) job testing for being literally ‘too good at healing’, is it really so surprising they’re catering to the very bottom 1% of players lol.

    I mean it’s sort of like a reverse elitism lol
    I wonder what passes as "too good" for them... Probably beating Hall of the Novice.
    (8)

  10. #8020
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    556
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I wonder what passes as "too good" for them... Probably beating Hall of the Novice.
    Maybe they noticed Freecure is a scam and started using cure 2 instead. Perhaps, worse, they decided to use they free GCDs to cast Stone...

    Edit: In the unlikely case someone on or related to the dev team does read this, I apologise for the tone and implication but I was tired and fed up when I typed it and it does feel that way sometimes.
    (3)
    Last edited by Alice_Rivers; 08-04-2024 at 11:26 AM.

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