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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,649
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Jojoya View Post
    The problem with this "strike" is you had a lot of players jump on the bandwagon to join in the screaming but continued to play healer. You've got a few leaders standing firm but they look a lot less significant when almost all of the followers have disappeared back into the general population and random troublemakers keep using the excuse "healer strike" for their poor behavior in group content.

    It's a battle that was lost before it ever began because not enough were willing to commit to it.
    Problem with that stance is that you have some people who would play the inverse argument. Lets take, say, me and idk Supersnow. I healed this tier because I enjoy the feeling of Week 1 prog when everything hurts like hell, and I have to actually cast GCD heals (eg in my first M4S clear I had like 30+ GCD heals cast). Supersnow's profile says 'main class Picto' so I think it could be reasonably inferred that they did not (though it might be an alt they don't raid on idk). But it's all examples anyway, so:

    Against Snow, someone could say 'you don't know what it's like healing this tier, you main PCT, so your points can be dismissed due to a lack of experience with the DT healing changes'.

    Against me, that SAME person could say 'well you said all this stuff about healing being bad, and you still healed, so your points can be dismissed because you didn't put your money where your mouth is'

    If the strike was 'a battle lost before it began', its because of the mental gymnastics on the part of the detractors, who are determined to do everything in their mental capacity to insist that 'no everything is fine with healing nothing needs to change'.

    The 'most healers are content with the current situation' cuts both ways, too. 'Most healers' were 'content' with the SB situation. If we were to rework healers to have a little more depth, to make them more palatable to the vets again (like we had in SB), then 'most healers would be content with that situation' too. It's very possible to create a healer design that is easy to get into (like players who enjoy the current healers, enjoy now), AND has depth for those who seek it (including those players who get into the 'easy to get into' healers, and want to feel a sense of 'progression of job mastery').

    Besides, 'support for the strike' can come in many forms, like IRL you don't have to be an employee of the railway service to support a railway worker's strike. As an example, I wrote like 200k characters worth of ideas on how we could improve the healers. Does my playing healer for this tier suddenly invalidate all of that, and my desire for healers to be improved? Am I a 'scab', for setting out what I view as a potential path for the 'company' and the 'striking workers' to come to a resolution, one that benefits all parties? If there were any way to, I'd love to help SE to make changes that would get this 'strike' resolved as a 'mediator' of sorts, but I've done everything that can be done (that is, leaving feedback on the official forums as per SE's direction).

    Quote Originally Posted by Supersnow845 View Post
    If square doesn’t want high end content to die after 2 weeks they need to fix healers and physical ranged because you can’t play favourite melee’s into fixing this problem forever and the fact that this is still a problem in light heavyweight despite light heavyweight being the most well designed tier from a healing perspective since promise shows that people aren’t interested anymore
    LHW was indeed very fun to prog and heal, because of how recoverable a lot of the fights were. There were very few body checks in M2S and M3S, which allowed for much faster progression, and much more agency over the party's survival as a healer. M4S stepped that down a bit (as expected) but was still a fair bit more 'recoverable' than say P12S (eg if someone is dead in Mustard Bomb, the tanks can salvage it with Invuln). But that was progression. And this is now. Where we have I725 orso, 15 ilvls over the minimum requirements, and the amount of GCDs we spend on healing has dropped immensely, and we're back to Broil/Glare/Dosis spam much more again. Any changes to the healing side of the paradigm are inherently shortlived, because the difference between our gear level, and the boss's gear 'minimum requirement', is an integral part of how that balancing act functions. We could have the hardest-to-heal fight in the game since TEA P1 and it wouldn't matter in 8 weeks time with BIS because everything would be so much easier to handle due to gear scaling.
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    Last edited by ForsakenRoe; 09-08-2024 at 11:45 PM.