Quote Originally Posted by Bobby66 View Post
Your examples do not impact the entire role. If they equalized both tank and healer damage that would be a huge increase in damage across the board. Sure you cannot 100% save older content but making it far more trivial is not the answer either.

I still stand by equailzing the damage is not the answer. Would rather they swap the damage percentages so tanks do what healers do now and healers do what tanks do now.

But increasing the damage of healers without increasing the healing requirements will not change much if anything.
It doesn't have to be entirely just buffs to Healers, they can also bring down Tank DPS and have the two meet halfway, but that's even more work.

But "Having jobs be balanced would break the difficulty" is not really a good argument.


So they could just take the loss, drop the difficulty in older and at the moment current content, in order to make future content with properly designed balance between the roles instead of the absolute randomness we have now where some roles are just worse because fuck the players who want to play these roles.