Quote Originally Posted by Bobby66 View Post
Giving healers the same damage as tanks on top of readjusting healing requirements sounds like a nightmare to balance. Would also further trivialize older content which is already a concern for some.

What really needs to happen is Tanks first need to have their sustain nerfed by a large degree. Either by directly impacting their cooldowns or having the boss just do more damage like with auto attacks.
That results in the same level of balancing nightmare because now they have to account for less healer damage in encounters if they increase healing requirements. As for the impact in older content, I say that it's too far gone to be saved at this point. Look at how they never considered that buffing the Lily system skyrocketed WHM's damage in TEA, when they changed lilies to 20s instead of 30s and made Misery DPS neutral. Same with MNK and Masterful Blitz. These were substantial changes to how these jobs performed but content was never adjusted to account for them. The old content can't be saved. Newer ones can.