

Might want to consider the possibility that healer design principles we previously had (EG SB, HW etc) were more appealing to us, hence why we started playing healer in the first place at that time. Might want to consider the possibility that it's entirely possible to design a healer that not only is accessible to newcomers, but also has some more depth for those that want to push their gameplay as far as they can.
Why is it that 'it's not what you want' is a valid line to deploy when we criticize the current 'slop' (which is so 'slop' that even new players note that it feels very shallow), but 'it's not what you want' doesn't apply to those who clamour for ever more simplification? Why is there this double standard, where constant sanding down of any challenge the job's kit might offer is apparently completely acceptable, but if you dare say 'hey maybe we went too far here', oh suddenly we see BS like 'maybe the role isn't for you'? I know someone who's been a SCH main since SB. They cannot bring themselves to play it in 100 content because they hate Seraphism's VFX that much. Are you really going to try and tell us that 'maybe the role just isn't for you anymore'? That 'Seraphism is simply 'not what we want''? Because yeh, it sure as hell isn't what we wanted from the military/combat tactician healer.
The fact that we had a clear of the current tier without healers, on day ELEVEN of the tier being out, shows that yes, the devs do need to 'get a clue'. Previously 'no healer runs' of Savage 4th fights would be done in BIS gear. This one was in 'gear that was scraped together by week 2'. The problem isn't just continuing, it's actively getting worse. The PFs are full of 'green river' even in JP where they're supposedly happy with the current state of healer design. And we get radio silence from the dev team about any of it
Also, it is pretty early atm so there's not many reclear parties up atm on my DC, but of those that are...
At least 1 has a fair amount of healers. But if they're doing reclears of 1, but aren't in reclear parties for 2 and onwards... surely that indicates that something about these 'new healers', is not adding up when compared to the healer players from previous tiers. So, the question is, is it worth it to alienate the veterans in favour of trying to appeal to a 'new audience', when all it seems to have done is hurt engagement in content, hurt healer playerbase numbers, and hurt the playerbase's appreciation/respect for the role itself when they're having to literally pay to get someone to play the role?
Though reclears may take hours longer I'm proud that people who are sick of the state of healing are finally taking action and just not playing them


Heres the issue with this, SE doesnt really see "too easy or too boring " as a problem... So the lack of healers in PF is going to backfire so hard im almost 100% theyll deem it as healing being too difficult in the content and nerf it into the ground yet again... Really only viable way of making a point is by still clearing content with 1 healer if any at all...




Okay they can make healers easier—————-then have this repeat again till they get the message that it isn’t helpingHeres the issue with this, SE doesnt really see "too easy or too boring " as a problem... So the lack of healers in PF is going to backfire so hard im almost 100% theyll deem it as healing being too difficult in the content and nerf it into the ground yet again... Really only viable way of making a point is by still clearing content with 1 healer if any at all...
Even square isn’t sense enough to believe a 5th nerf to healer complexity will actually fix this problem
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


What is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.
If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.
I want my one job back, healing!




So sorry sweetie don’t you know healing is the tanks job now. Your job is…………… /bees knees I guessWhat is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.
If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.
I want my one job back, healing!
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
That's what dissapoints me. Healer DPS used to be a bonus to an encounter, not expected. It was there as a reward to the party for not eating mechanics all the time, but it still wasn't endless 11111211111 spam. Now healers are seemingly expected to focus on DPS and just toss out the occasional heal to cover raidwide damage once an encounter is on farm.What is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.
If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.
I want my one job back, healing!
Last edited by lolnotacat; 08-21-2024 at 10:53 PM.
Healing should definitely be a priority for the Healers.What is keeping me on the sidelines, besides my toddler, is that I want to heal, not dps. I dps because I have no healing to do, this is what they need to address. We don’t want fancy new dps rotations, we want to heal, simple as that.
If healers are struggling in raids at level 100, then that’s on them, it’s ok for healing raids to be a bit harder, so hard that healers or raids wouldn’t dare use healer dps.
I want my one job back, healing!
But the DPS part of the class should also exist and be viable for those moments where you don't need to heal and for the solo duties in MSQ as well. And as noted, healer getting to do DPS was generally a reward for the Healer and the rest of the team doing well enough to not require excessive healing at certain parts of fights.
It doesn't necessarily have to be a fancy new DPS rotation, at least not instantly, but the damage output should be brought up to the same level as Tanks at a very minimum.
Last edited by CaptainLagbeard; 08-21-2024 at 11:12 PM.
Giving healers the same damage as tanks on top of readjusting healing requirements sounds like a nightmare to balance. Would also further trivialize older content which is already a concern for some.Healing should definitely be a priority for the Healers.
But the DPS part of the class should also exist and be viable for those moments where you don't need to heal and for the solo duties in MSQ as well. And as noted, healer getting to do DPS was generally a reward for the Healer and the rest of the team doing well enough to not require excessive healing at certain parts of fights.
It doesn't necessarily have to be a fancy new DPS rotation, at least not instantly, but the damage output should be brought up to the same level as Tanks at a very minimum.
What really needs to happen is Tanks first need to have their sustain nerfed by a large degree. Either by directly impacting their cooldowns or having the boss just do more damage like with auto attacks.
Last edited by Bobby66; 08-21-2024 at 11:26 PM.
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