Healer is easy to kill while also having to look at party frames
To what end? If the encounter is flawless the tank can usually carry, but not on every boss. With how easy it is to kill a healer/DPS having healer dead = wipe is not the best situationIf healers would be more resilient then probably yes.
This game is very easy to cheese with specific jobs. Cheese should not affect job design/balance (unless it's the cheese itself causing imbalance).
Or they will copy Ivalice mechanic bringing everyone to 1HP and healers have to top everyone up few times to prevent cheese but not changing anything beside it. Still glare-botting.
Cheese isn't the root cause of it and they will not re-do the whole game by changing how they see each trinity element. And if they see that they can get away with putting a singular mechanic next savage tier they will and call it a victory.
We should rather focus on directing them in making healers fun to play as that can be done without blowing up the game. This will mean we won't be healing 24/7 but at least when we are not we have something more meaningful and interesting to do than to glare-bot.



If healers would be more resilient then probably yes.
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