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  1. #8781
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tigore View Post
    I have had a similar case happen with a first 95 boss clear while the healer was dead. The "bubbles" took out the healer
    Healer is easy to kill while also having to look at party frames

    Quote Originally Posted by Tigore View Post
    The healing potencies of the mentioned abilities above will have to be dropped down a bit with slightly longer cooldowns introduced.
    To what end? If the encounter is flawless the tank can usually carry, but not on every boss. With how easy it is to kill a healer/DPS having healer dead = wipe is not the best situation If healers would be more resilient then probably yes.


    Quote Originally Posted by Silver-Strider View Post
    If a week 2 clear is possible, it stands to reason that a week 3/4/5/6/etc would only be easier as more and more people gear out with BiS equipment to further trivialize it.
    This game is very easy to cheese with specific jobs. Cheese should not affect job design/balance (unless it's the cheese itself causing imbalance).


    Quote Originally Posted by Silver-Strider View Post
    All it takes is for SE to just decide "screw it" and give everyone the PvP medpacks to heal themselves with in all content and then what? What argument will you have to justify healers then?
    Or they will copy Ivalice mechanic bringing everyone to 1HP and healers have to top everyone up few times to prevent cheese but not changing anything beside it. Still glare-botting.


    Quote Originally Posted by Silver-Strider View Post
    It's only going to get worse from here on so I don't see why people continue to argue against fixing the problem as though it doesn't exist
    Cheese isn't the root cause of it and they will not re-do the whole game by changing how they see each trinity element. And if they see that they can get away with putting a singular mechanic next savage tier they will and call it a victory.

    We should rather focus on directing them in making healers fun to play as that can be done without blowing up the game. This will mean we won't be healing 24/7 but at least when we are not we have something more meaningful and interesting to do than to glare-bot.
    (0)

  2. #8782
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sharknado View Post

    This game is very easy to cheese with specific jobs. Cheese should not affect job design/balance (unless it's the cheese itself causing imbalance).
    How is weaving in oGCD heals classified as cheese? MNK, RPR, DNC, SMN, PLD, WAR, and GNB all have oGCD heals that can replicate what a Healer offers. That isn't cheese, that's just using the tools the game has given to these jobs to supplement in place of a healer. If that's your idea of cheese, then Healers are the full on cow because that's all they do now.

    Or they will copy Ivalice mechanic bringing everyone to 1HP and healers have to top everyone up few times to prevent cheese but not changing anything beside it. Still glare-botting.
    They could also remove all the heals on every job except healers and it would accomplish the same thing, which is one of the chief complaint that the strike brings up. Everyone has too much damn healing and SE continues to add more to every job every expansion. It's a problem and has been a problem since ShB.
    (3)

  3. #8783
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Silver-Strider View Post
    There's plenty of reasons for why they aren't doing it, that doesn't invalidate the ever decreasing need for healers to complete content though. All it takes is for SE to just decide "screw it" and give everyone the PvP medpacks to heal themselves with in all content and then what? What argument will you have to justify healers then? Why are we waiting for this problem to become widespread instead of nipping it in the bud, especially since it's already been given 5 years to spread its root into the game. It's only going to get worse from here on so I don't see why people continue to argue against fixing the problem as though it doesn't exist
    There is one very simple reason why no healer runs aren't more widespread:

    Non-standard clears don't show up on the main page of the funny number website.

    That's it, that's the only reason. No healer runs can be 200% more efficient than a standard comp and it still wouldn't become mainstream because the clear wouldn't show up on the main page of the funny website.
    (5)

  4. #8784
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,191
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Tigore View Post
    @Benji41

    I have had a similar case happen with a first 95 boss clear while the healer was dead. The "bubbles" took out the healer and other DPS, but our tank was a WAR. They used Nascent Flash on me using MCH and everything was fine. I did try to use Dismantle and Tactician to help a little bit too. Not sure if the other two players were mad or not, but I did see the light rod emote used to "cheer" for us outside the seal border, lol.

    A PLD tank would likely have a similar result. Just replace Nascent Flash with Clemency. GNB might be able to pull it off with Aurora HoTs since I was keeping out of
    a lot of the avoidable stuff.

    Probably the best "fix" for this would be 2 part. The healing potencies of the mentioned abilities above will have to be dropped down a bit with slightly longer cooldowns introduced. Since the cooldown might make Clemency suck more doing no personal damage, it might need a counter buff to kind of make it DPS neutral by increasing the DPS dealt for the ally target and / or themselves. Possibly have the DPS buff trigger if actual healing happened with overheals not counting? Needs discussion if this might be alright.
    I think an important point to note is that from SE's perspective, what you're describing here is seen as a success, not a problem. One of the things they've emphasized is avoiding the existence of a "single point of failure" in casual content. If the Healer dying automatically meant the whole group had to wipe, that is the problematic scenario in the dev team's view. A tank and DPS being able to use their abilities to finish the fight even without being able to rez the Healer is seen as a good thing in that level of content. Any one of us can agree or disagree with that viewpoint, but I think it's important to understand and accept that it is a core part of the dev team's philosophy. Asking them to make tweaks within that philosophy stands a much better of chance of being taken into consideration over asking them to fundamentally change their philosophy itself.

    There is one very simple reason why no healer runs aren't more widespread:

    Non-standard clears don't show up on the main page of the funny number website.
    I'd say nah. The simplest reason no-healer runs aren't more widespread is that they're much more difficult to pull off, and even when they are, it's not as efficient. Only a very small % of the playerbase is capable of doing those kinds of runs.
    (0)

  5. #8785
    Player

    Join Date
    May 2023
    Posts
    343
    Oh I have a great idea then. The game should teach people how to play correctly and then filter the people who can't do a tutorial.

    That will minimize an incredible amount of points of failure. :^)
    (8)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  6. #8786
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    641
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Absolutely. But to hear people here tell it that'd be far too hard and take a long time.
    (1)

  7. #8787
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,054
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Striker44 View Post
    One of the things they've emphasized is avoiding the existence of a "single point of failure" in casual content.
    This isn't exactly correct. Their design aim is actually to remove friction from the party, which, yes, removing the healer being a point of failure works towards this goal.

    But now, what do you suppose would happen if the tank soloing the boss while the party is dead were to start causing some friction within the party? I think we may yet see some changes coming.
    (9)

  8. #8788
    Player
    Benji41's Avatar
    Join Date
    Dec 2018
    Posts
    26
    Character
    Nimble Pancakes
    World
    Kraken
    Main Class
    Botanist Lv 100
    I understand your point but there has to be some middle ground between "Healer dying automatically meant the whole group had to wipe" and "It doesn't really matter if the Healer is alive"
    (5)

  9. #8789
    Player
    ClaudeHerel's Avatar
    Join Date
    Sep 2018
    Posts
    71
    Character
    Claude Herel
    World
    Mateus
    Main Class
    Fisher Lv 100
    Quote Originally Posted by gllt View Post
    Oh I have a great idea then. The game should teach people how to play correctly and then filter the people who can't do a tutorial.

    That will minimize an incredible amount of points of failure. :^)
    It does. They get filtered into the healer role.
    (0)

  10. #8790
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    641
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Benji41 View Post
    I understand your point but there has to be some middle ground between "Healer dying automatically meant the whole group had to wipe" and "It doesn't really matter if the Healer is alive"
    I know there are those who advocate for the removal of ALL healing from every job that isn't a healer, I consider that an extreme position, others have pointed out that if dps couldn't heal at all then pretty much every solo duty would have to be retested to ensure they could finish it. So I do think there is room for a point where a party that actively uses what limited heals it has should be able to do a bit, like surviving a raidwide and/or a stack so that if you play well you might beat 15-20% of a boss absent a healer depending on how mechs and raidwide damage play out. That way it's not overly punishing if everyone's doing well but the healer slips up, though if a healer really can't do that much (especially at level 80+) kicking them should be the team's right.
    (1)

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